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Losing Interest In Games - A Natural Progression?

MotherInferior writes "I'm 27, soon to be 28. I used to fiend over the newest games and eagerly play whatever I could get my hands on. Team Fortress Classic, Civilization, WarCraft, these were all games that I could literally lose myself for days in. I still drool over the newest games at Best Buy, but now that I actually have the money to buy them, I find myself saying, 'Nah, I'll just play what I've got,' or 'Y'know, I'd rather design my own game then play someone else's.' Even still, I don't really play the games I have. What's up with that? I'm sure my mom would sagely say (with some satisfaction in her voice), 'Wellll, you're just growing up...' Am I not as capable of having fun as I once was, or what? Don't get me wrong, I still enjoy gaming, but I can tell there's some kind of trend happening. Will there be gaming Viagra in my future, I wonder?"

15 of 320 comments (clear)

  1. I know what you mean... by Gyler+St.+James · · Score: 5, Insightful

    I feel like my gaming glory days are behind me. I see all the latest games that I *want* to play, but either I can't bring myself to play (let alone buy) or I find something else more important to do (like programming). I think it's just age. I've heard from others though that gamers that turn about 40ish seem to pickup gaming again (assuming their spouse, if they have one, let's them).

    --

    1. Re:I know what you mean... by torpor · · Score: 5, Insightful

      I used to be an avid gamer, but since I 'grew up' (left the 20's, so to speak) I've found that its just not worth it.

      All that harping about how much time I was wasting in front of a computer, essentially producing nothing of any value whatsoever, has sort of accumulated, and now the utter waste of life that video gaming actually is has hit me.

      Whatever, if you're having fun, you're having fun... but it doesn't take long until you start to realize that using a computer for video games is little more than wanking. And, everyone knows that the energy you use for that is usually better spent elsewhere ... ;)

      Just get over it, is my advice. You don't have to be a gamer to enjoy life. You can enjoy life without getting involved in any 'virtual realities', and if you're feeling that, then go with it ... your life will get better as a result of not playing video games as a habit ...

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  2. It's called growing up by ObviousGuy · · Score: 5, Funny

    One other aspect of growing up, besides losing interest in childish things, is moving out on your own. Preferably somewhere where your mom won't be able to give you sage advice so easily.

    --
    I have been pwned because my /. password was too easy to guess.
  3. Disillusionment with current crop of games by Proud+like+a+god · · Score: 5, Interesting

    I dont think your age has much to do with your disillusion, the more recent games just arent as innovative. Genres are already formed from the ground breaking classics, and now it's just a race for the best graphics.

    1. Re:Disillusionment with current crop of games by TwistedGreen · · Score: 5, Interesting

      Actually, I had a discussion on this topic with my brother the other day. It seems that the real advancements in gaming come only every few years... which coincides with the release dates for the established and experienced game companies like Id and Epic and Blizzard. These are the people who actually know what they're doing, while the rest just remake existing games with better graphics or a slightly different plot. It's rare to have a new revolutionary game company arise out of the blue. There aren't very many of these companies, and they can't be releasing new games every day. Thus, you have only sparse releases of good games which lesser companies will models in the years to come.

      Unfortunately, many of the innovative game companies of old (Bullfrog, Sierra, Psygnosis...) are all but dead. Their hollowed-out carcasses have been commandeered by money-grubbing shareholders simply using their brand to try to absorb as much money as possible. None of the original talent on which the company was built remains. It's sad, really, but new talent will eventually arise.

    2. Re:Disillusionment with current crop of games by PainKilleR-CE · · Score: 5, Interesting

      It seems that the real advancements in gaming come only every few years... which coincides with the release dates for the established and experienced game companies like Id and Epic and Blizzard. [...] Unfortunately, many of the innovative game companies of old (Bullfrog, Sierra, Psygnosis...) are all but dead.

      Look at the companies you mention as the current innovators, and then look at their titles over the past few years. Id: Doom, Doom 2, Quake, Q2, Q3, now Doom 3. Epic: UT, UT2k3, now UT2k4. Blizzard: Diablo 2, WarCraft 3.

      These companies have succumbed to the lure of money as well. Instead of innovating, they let others do it, and then simply evolve. The UT line is trying to follow the sports-game model of yearly releases with modest improvements. Id has turned into a factory for new game engines, with other companies like Valve putting those engines to use to create the games people seem to enjoy (though Valve is creating their own engine now), and with Half-Life's success id has decided to build a more story-based game, reverting to the Doom label (and taking quite a bit of lead from the survival horror genre popular on consoles). Blizzard's Diablo 2 was an evolution of Diablo, which manages to be the only title of it's kind that really holds up well in the market. WarCraft 3 was a move in a direction that many others had taken, in a slightly different way, not only moving to 3D but to smaller numbers of units with hero units at the center (an idea used by many other RTS games earlier, but the smaller numbers of units can also be attributed to the limitations of Blizzard's 3D engines).

      None of the original talent on which the company was built remains. It's sad, really, but new talent will eventually arise.

      This is the real truth of the matter. Eventually some relatively unknown company will come forth to take the place of id, Epic, and Blizzard. After all, id and Epic came out of the shareware scene and Blizzard was a console developer in their early years. Eventually someone will come seemingly out of nowhere to take the top of the pile in the PC game development world, and more than likely when that happens it'll be after releasing numerous moderately successful games just as it was with these three companies.

      --
      -PainKilleR-[CE]
    3. Re:Disillusionment with current crop of games by PainKilleR-CE · · Score: 5, Interesting

      I think there's definitely room for the MMO genre to grow, but we'll see that growth become more rapid when developers more familiar with the original genres come into the MMO realm. Planetside could've been so much more if it had only been developed by someone else, like Valve, with a real idea of how to build a team-based FPS and scale that idea to MMO size. FFXI may be the first sign of that, although it could be argued that Ultima Online was built by the designer of Ultima, and therefore was the first (I'd just point out that that was done before people really realized how big an MMO game really could be).

      Cavedog made the first movements towards MMO RTS, but at the same time didn't go the full distance to actually making it possible for thousands of players to battle each other at once (instead relegating the battles to smaller groups with the overall war being handled outside of the game), yet no one seems to have really picked up on the idea and made it reality (now someone will point out an MMORTS that I haven't seen before).

      I believe that MMO could be the future of many genres, but I also believe that it will truly come into it's own from the more common sources, rather than from the companies like Sony just trying to cash in on the trend. I think the real breakthrough will come when someone comes up with a method for distributing the load between company servers and independant servers, reducing or eliminating the subscription fees, and giving players more reason than simple level treadmills to continue playing. Most current MMO games are made simply to keep people playing (and paying) rather than to provide interesting and entertaining gameplay, and I think that trend needs to be squashed before it really becomes as revolutionary as online multiplayer gaming itself.

      --
      -PainKilleR-[CE]
    4. Re:Disillusionment with current crop of games by *weasel · · Score: 5, Interesting

      Personally I think 'advancements' and 'id, epic, and blizzard' should only be used in the context of graphical advancements.

      Yes, Warcraft was a little rough around the edges, and Warcraft II polished that up. But what did War3 give us? heros? A mechanism introduced essentially in the war2 expansion and starcraft?

      Diablo was a refreshing change of pace from the RPG-stale early 90s - but what was Diablo2 and what took them so long? Sure, it was fun like the original, but it wasn't so much an advancement as a souped-up 'update'.

      Why did Blizzard can the original design for War3, with the hero-centric focus? To me, that sounded really cool. But Blizzard chose to rehash the tried and true with newer graphics and keep the heroes. They just aren't interested in being on the cutting edge.

      Sure, people loved war3 and I don't begrudge them that. It just isn't so much an 'advancement'.

      And Id and Epic... well hell - They might be fingered as the predominate cause of the deterioration of innovation. their progress is entirely iterative and they don't even bother wrapping a story around their products anymore.

      Again, I don't mean to downplay their significance. Indeed the skill with which Id and Epic craft (and resell) technology is unparalleled.

      Even Molyneaux (by way of Bullfrog) doesn't seem to be innovating. Black and White had a fairly innovative concept in the avatar, but that was long years ago, and prior to that was a veritable avalanche of incremental tweaks to Populous. His mindchild Big Blue Box still hasn't delivered their overhyped 'advancement' for RPG gaming.

      In every interview, the founders of those companies nearly unanimously claim that advancements will always come from small teams - unheard of teams. And frankly, they're right. Look at the half-life mods: Natural Selection, Counterstrike, et al - They're massively more innovative than half-life itself. Look at how desert combat has all but become its own brand.

      Quite simply, success itself is a barrier to innovation. After a big hit, you are economically incentivized to play it safe with future projects. There's more money riding on the development side and there's plenty of risk in releasing any game, let alone an actual gaming advancement. Plus, it's no longer just a handful of friends coding in their spare time - wasting weekends and vacation. It's the jobs of 6 other coders, a dozen office and technical support professionals, and 2 dozen artists on the line.

      So while it's lamentable, I'm not surprised, nor do I particularly bedgrudge them, that success tends to cut off further innovation. But it's still a measureable and predictable effect.

      --
      // "Can't clowns and pirates just -try- to get along?"
  4. its natural by fireduck · · Score: 5, Interesting

    by the time you're old enough to really have really disposable income, you usually have a job that takes up 40+ hours in a week. There's less and less time for games, so you're less likely to buy something new on a whim, more likely to stick with what you know (i.e., established franchises), and since quality game releases are few and far between, even more likely to just play what you've got.

    The last game I actually purchased for my PC was War3 expansion. The next game I'm planning on buying is either Doom3 / HL2. Other games have slightly caught my interest (was eyeing galactic civilizations for a while), but I just don't have the time to get lost in a big game, unless it's something I really want to get lost in.

    the same phenomena typically happens with music. mid 20s and you start listening to what you have rather than what's new...

  5. Rather design than play? by texchanchan · · Score: 5, Insightful

    Congratulations! Sounds like you are moving up. This phenomenon happens in lots of areas of activity, not just gaming.

    You have the urge to be proactive, not reactive. To produce rather than consume.

    You don't have to totally give up $EARLIER_STUFF when you move on up to $NEW_STUFF. That's a common but erroneous belief. You're just adding some more activities that are way more satisfying to you as you are now, with your increased capacity for thinking, etc.

    Do not fear that you are getting dull as you get older. Which is sharper, the mind that sees a game and says "Cool!" or the mind that conceptualizes it in the first place?

    Any change like this generally requires some re-thinking of how you define yourself, but I think you'll like the new definition better.

    1. Re:Rather design than play? by Malfourmed · · Score: 5, Insightful
      You have the urge to be proactive, not reactive. To produce rather than consume.

      To procreate rather than recreate.
  6. Sad by rqqrtnb · · Score: 5, Insightful

    "Men do not quit playing because they grow old; they grow old because they quit playing."
    - Justice Oliver Wendell Holmes

    It's sad to see an old gamer quit the hobby. Maybe someday you'll have more free time and some interesting game will catch your eye. Until then, good luck and have fun with whatever you do!

  7. Define what a game is. (beard-stroking post) by Grabble · · Score: 5, Insightful

    I shall now indulge in reckless and flagrant navel-gazing.

    Isn't a game simply a set of arbitrary objectives made difficult by arbitrary obstacles?... but made "fun" by gradual progression and feedback?

    I believe that people like to use their minds and actually create "things to do" when there isn't any. When I was younger, I didn't have many obstacles, so I got my "work" on by subjecting myself to the purchased goals and obstacles, IE, a complicated game.

    Now that I'm older, I've made my own game: my life. I've created my own "arbitrary" goals and have to work against obstacles to reach those.

    At the end of the day, I'm tired from playing a game that's more important to me. Myself.

    Yes. That's right. I'm tired from playing with myself.

    My quaint little theory works best on brain games. For example, if I have to manage 20 people 40 hours a week, it's not likely I'll enjoy Railroad Tycoon 3 on the weekend. (But that could just be me.) On the other hand, a alpha-state twitchy game might be a nice break from analytical stuff.

    I think there's a concept of "control" as well: in one's teens and early twenties, many aspects of one's life is beyond their control. That changes with age, usually and hopefully.

  8. Born again gamer.. by kilauea · · Score: 5, Interesting

    I went off games for a period - still bought some but rarely played and never completed. Turned out I was suffering from clinical depression and since recovering I have been right back into gaming and enjoy it as much as ever!
    I am 31 btw...

  9. Re:Time by Helpless+Will · · Score: 5, Insightful

    I couldn't agree more.

    I still classify myself as a gamer. I own an Xbox, I have a PC dedicated to gaming. I carry a GBA with me everywhere. (I carry a book too, but I digress).

    Yet as each week goes on, I pull the GBA or the book out of the laptop bag less often. When I get home, I first sit down in front of the PC to help a friend out with a server somewhere, and if I have time afterwards then I'll play a game, maybe. The Xbox gets more use as a a DVD player than as a game system.

    Don't get me wrong, they all get used often enough to justify their existence and expense, but as I've "grown up" the demands on my time, work, friends, car and home maintenance, obligations to other people, divergent other interests, they all take up time, and seemingly disproportionate amounts of time at that.

    A friend has a problem with the mail server he's running for his website, and suddenly two or three hours of a Saturday have disappeared. Problem with the servers at work, or a highly placed user who can't seem to grasp that maintenace schedules mean the server won't be available that weekend and another hour disappears by the time you're done with that set of phone calls. Girlfriend is feeling needy or has had a bad day and wants to vent? Give up on getting anything else done for an incalculable amount of time.

    A good game is as much a time commitment as any of the above, and I find my gaming is much more oriented toward things I can pick up and put down readily these days.

    In essence, my point to the parent post / article is, don't worry, life will fill up with a lot more than you expect, and, eventualy, as Robmonster's indicated, they'll get back to being something that you do as you can, and enjoy when you do. Done to excess anything becomes dull after time, but life is self correcting in that regard.

    -H

    --
    "If there's anything more important than my ego, I want it caught and shot now." -- Z. Beeblebrox