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GameCube's Timeline, Accomplishments Charted

Thanks to GameSpy for its article charting the progress of Nintendo's GameCube console from launch to the present day, as part of an ongoing series that has also included the Xbox. The piece starts with the bold statement: "Despite being the wrong product at the wrong time, Nintendo's durable GameCube game console has demonstrated lasting power in a market for which it was not well targeted", and ends by noting: "GameCube will certainly end this generation in second place internationally -- the virtual shutout that Xbox received in Japan settles that part of the race, and it may yet challenge Microsoft in the U.S. and European markets." What's your view of the success of the GameCube and its software titles in the current console generation?

2 of 154 comments (clear)

  1. Re:The only thing lacking. by thdexter · · Score: 0, Troll

    Alright, excuse me, but...

    Are you fucking retarded?

    --
    I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
  2. Re:Steven L. Kent, crack fiend by PeeweeJD · · Score: 0, Troll
    Would Mr. Kent like to explain how such a game with a "kiddy" image, not to mention one that many (not myself) consider a sub-standard Mario game, outsold such a high-quality game obviously targeted at adults by so large a margin? This only proves either that adults can enjoy colorful games, nullifying the "games for everyone = kiddy" stereotype, or that pandering to adults is not a pre-requisite to success. Win-win for Nintendo

    gamecube is a kiddie console. that explains it. you said it yourself. A high quality "adult focused" game got pwned by the sub-par kiddie game.

    ps: had i rented super mario sunshine before I bought it, I would have saved the money. I pre-ordered it straight from nintendo so I sould have the first day it was out. I was expecting super mario 128. I got super mario 64 with a squirt gun. It was fun at first, but got old real quick.

    Microsoft chomped at the bit to get Rare when Nintendo dumped them, hoping to gain a partner who would help capture the younger market. After all, as P. Diddy tells us in Grabbed By the Ghoulies commercials featuring young pillow-fighting children, they are "the makers of Donkey Kong Country."

    and when Rare releases Perfect Dark Zero, they will mention "From the makers of Perfect Dark and Goldeneye".

    Nintendo losing Rare as a developer (for whatever reason) is almost as damaging as losing the final fantasy games. Rare did some amazing stuff for Nintendo (Star Fox, Donkey Kong Country, Goldeneye, Perfect Dark).