Army's MMO Game Sim Details Discussed
Thanks to HomeLan Fed for their interview with Robert Gehorsam of There Inc. regarding their U.S. Army-funded 'virtual world' project, as previously mentioned on Slashdot. This extension of an the existing There Inc. MMO title will apparently "enable a commander of an [Army] unit to say, 'Hey, my unit needs to train for its upcoming peacekeeping duties in Kumar.' He works with a trainer to develop a specific environment and scenario (or better yet, modify an existing one out of a repository), figures out who is going to play the bad guys, the civilians and the 'others' -- like the Red Cross, the UN, etc. -- and then prep his unit for the exercise." However, when asked about the types of features MMOG fans might recognize, Gehorsman suggests: "Guns? I'll admit, however, that the magic system is not particularly robust."
From the article "while we have a skill system in There's architecture, I'm not sure we're going to use it to automatically improve your aim, allow you to understand languages you can't really understand, and so forth."
Sounds pretty neat to me. I don't recall if their America's Army improved your shooting skill or not, but that game was fun and challenging. It doesn't sound like they are sure if they'll release it to the masses though.
"HomeLAN - Is there a chance that this game will be released in modified form as a commercial project?
Robert Gehorsam - That's a very interesting question, and I bet a commercial MMP exploring conflict in today's world would be pretty amazing. And useful, perhaps, to the Army itself, as civilians played roles -- like terrorists or other shadowy movements -- that it's hard to get people to play for real training. But ask me again in about a year."
That would be a shame if we didn't get to play it.