FBI Anti-Piracy Seal
Supp0rtLinux writes "Looks like the FBI is giving a new anti-piracy seal for entertainment and software products. Looks like now the RIAA and MPAA pursuits will add a new federal level to future prosecutions." I'm pretty sure that our forms of media already contain warnings against unauthorized duplication, rebroadcasting, and public performance, but now it's in logo form!
> "We absolutely need downstream revenue to
> survive," said Ken Jacobsen, senior VP and
> director of worldwide anti-piracy operations for
> the MPAA, noting that only four of 10 movies earn
> enough at the box office to recoup the average of
> $89 million spent on producing and marketing a
> film.
I think the MPAA should be looking at two other issues in addition to piracy:
- why do only 40% of movies actually make money? I find it hard to believe that wholesale copyright infringement is ripping that much off the bottom line; very few people actually have the bandwidth to download movies, and not all of those have DVD burners
- why does the average file cost $89m to make and market? I can remember only about 10 years ago that $100m was considered an obscene amount to spend on making a film (refer to "Waterworld" and "Last Action Hero" as examples); now it's only slightly above average?
I think these guys have got to have a bit of a reality check if they're spending $89m per film and complaining about not recovering costs. *Someone* has had a very big salary hike...
These messages hurt impulse buys in my case. When I see a message like "this software contains anti-copying technology" I remember all the times I've had games fail to work because of buggy piracy protection.
It means that I put off buying the game until it has been around long enough for users to report problems with the copy protection and the publisher to release patches. Sometimes I never get around to checking and lose interest in the game.
[Set Cain on fire and steal his lute.]