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Voice Of The Fire

simoniker writes "Alan Moore is probably best known as the writer of some of the best graphic novels of all time - Watchmen, From Hell, and The League Of Extraordinary Gentlemen, to name but three. But he's also written a prose novel - a sprawling, epoch-spanning paean to his home town of Northampton, England, in the form of Voice Of The Fire, a book originally released in the UK in 1996 in paperback only, and now debuting in the States via a revamped, hardcover version from Top Shelf Productions. So with twelve separate stories and twelve major characters in this 'magical history tour' (as Neil Gaiman describes it in the introduction) spanning six thousand years, how does the book measure up to the seminal comics canon Moore has established?" Read on for the rest of simoniker's review. Voice Of The Fire author Alan Moore pages 336 publisher Top Shelf Productions rating 8/10 reviewer Simoniker ISBN 1891830449 summary In a story full of lust, madness, and ecstasy, we meet twelve distinctive characters that lived in the same region of central England in the span of six thousand years.

There's no question about it - this book is formidable. It is formidable in its complexity, formidable in the connective leaps it expects you to make between stories and eras, and most of all, it can be formidable in its prose. Before I even read Voice Of The Fire, I'd heard that the first chapter of the book is enough to put many casual readers off, and that's not far wrong. The story of a cave-boy called Hob -- confused, immature, possibly mentally deficient, and alone in a world of freedom, love, and, potentially, disaster -- is written in intentionally limited language that the less sharp members of mankind might be imagined to use in 4000 BC. It's not an easy read; this segment is a struggle to decode at times, but the rewards are significant, because the emotions are powerful, and the story strong.

The novel's twelve stories are woven together, but only loosely. Sometimes consecutive stories interact with each other by way of common locations, characters, or themes, as historical figures tell their stories in the first-person, one by one, from the aforementioned Hob to an inevitable conclusion in the present day. But generally, the stories don't actually interact. Some of the most memorable tales, such as the first-person tale of a severed head on a pike circa 1607, or the treacherous dealings of a lecherous court judge from centuries past, have absolutely nothing in common except for the general geographical location. But they share exceptional writing, a self-contained message, and an odd sense of foreboding hovering over the entire proceedings, like someone or something is watching over every single sin committed.

And, let it be said, there are a surfeit of sins -- violence, and senseless murder, and lust, and witchcraft, and plenty left over. But that's how real history is -- bloody. Or, at least, that's how Moore wants us to believe history is, and there's clearly been significant research into many of the real-life historical figures whose lives are embroidered and colorized in Voice of the Fire. There's no doubt that some passages are tricky to digest, particularly those with odd language such as 'The Sun Looks Pale Upon The Wall,' the haunting 1841-set meanderings of another poor citizen who's not quite there. However, if you can wade through the occasional story featuring difficult prose, dense layout and strange language, the rewards can be significant. Plus, the gorgeous new full-page color illustrations/photos, courtesy Jose Villarrubia, add a little visceral flavor to the mix no matter how dense the prose.

Comparisons in terms of genre or content are tricky, though, among the stories that make up this book. What Moore definitely shares with the writer of the introduction to this new version, Neil Gaiman, is a sense of myth, of half-remembered deities and supernatural forces existing in the real world, as Gaiman depicts in American Gods . But Moore's supernatural forces are much more shamanic, much darker, and largely less substantial, except for a truly scary vision unearthed from a medieval burial chamber.

As for Moore's previous work, in as much as Promethea is a set of musings on his faith in the mystical, Voice Of The Fire gives those mystical feelings a more sinister edge and spreads them out over centuries. And it might be said that From Hell contains some similar ideas about the mystical significance of geography. But Voice Of The Fire draws no easy comparison even to Moore's own work -- being in a different medium, and focusing on the place he's lived all his life, it's much more personal than much of his other material, almost as if the dark places of his home town's past are being passed down to him.

Moore spent five years writing this book, and even refers to that torturous stretch in the final chapter, which is written by him in the first-person, in which he ties his experiences of Northampton's history to the stories. A daring move, to be sure, and one that Moore himself admits puts him close to the edge, as he muses:

'There are some weak points on the borderlines of fact and fabrication, crossing where the veil between what is and what is not rends easily. ... Walk through the walls into the landscape of the words, become one more first-person character within the narrative's bizarre procession... Obviously, this is a course of action not without its dangers... always the risk of a surprise ending with the ticket to St. Andrew's Mental Hospital.'

But what is Voice Of The Fire really about? Well, the thirteenth character in the novel, and almost certainly the most important, is the town of Northampton itself, looming large over every single character's experience. This is something that Moore has dealt with before -- there's a moment in the massive, monochrome, mystical From Hell where there's an odd 'flash forward' moment - contemporary office buildings intruding on the goings-on of 19th Century London. The same idea of geography subsuming history is true for Voice Of The Fire -- that the people are not a permanent fixture; the location is the only sure thing. Time layers burial ground on murder site on shiny new office development until there's such an odd mixture of old, new, and indescribable that some kind of sinister magic is created.

[There's plenty more about Moore at the comprehensive Alan Moore Fan Site, and the Alan Moore Yahoo group is both knowledgeable and friendly.]

You can purchase Voice of the Fire from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

11 of 104 comments (clear)

  1. That Kettle is Damn Black! by trix_e · · Score: 5, Funny

    "if you can wade through the occasional story featuring difficult prose"

    Are you referring to the book or your review?

    --
    No man is an island, but Gary is a city in Indiana.
  2. Alan Moore is a God! by Anonymous Coward · · Score: 5, Funny

    Alan Moore is a cinematic genius who doesn't care whos toes he steps on. From George Bush to Charlton Heston, Alan Moore shows them for what they are, bigoted, rich white men!

    Oh wait, that's Michael Moore. My bad.

  3. Interesting... by OgdEnigmaX · · Score: 5, Interesting

    This sounds a lot, at least on the surface, like Ernest Rutherfurd's London, a novel (in this case spanning 2000 years) that tracks the development of the eponymous city and a few families thereabouts. It's a good read, provided you don't have to finish it on a deadline.

  4. This book is absolutely brilliant by stratjakt · · Score: 5, Funny

    This is the single greatest piece of literature I've read in recent years. The subtle interplay of the esoteric vs the prolific, the intertwining of melodic paradigms, the juggernaut of the plot had me in trepidations!

    A+++! Highly recommended if you enjoy calibrating fiction that redefines genres even as it spans them.

    I also like his comic books.

    --
    I don't need no instructions to know how to rock!!!!
  5. Re:Graphic novel? by Anonymous Coward · · Score: 5, Funny

    Every little thing in the payne means something and is important. It's much deaper.

    Apparently graphic novels don't require spelling abilities any greater than comic books, though.

  6. Preview Available Online by bcolflesh · · Score: 5, Informative
  7. Formidable Prose by SPrintF · · Score: 5, Informative

    The first chapter, set around 6000 BC, is difficult to get into initially because of the unusual "voice" that Moore's narrator uses. Still, it's worth persisting, because the first chapter is the best of the bunch.

    Most of the book is quite good, but the last chapter (written in Moore's own voice) is far, far too self-indulgent (and, frankly, uninteresting) to be worth reading.

    It's a good book, but not in the same class as, say, Neil Gaiman's writing.

    --

    Honesty. Loyalty. Kindness. Laughter. Generosity. Magic!

  8. Voice of Slashdot by GillBates0 · · Score: 5, Funny
    There's no question about it - this book is formidable. It is formidable in its complexity, formidable in the connective leaps it expects you to make between stories and eras, and most of all, it can be formidable in its prose. Before I even read Voice Of The Fire, I'd heard that the first chapter of the book is enough to put many casual readers off, and that's not far wrong. The story of a cave-boy called Hob -- confused, immature, possibly mentally deficient, and alone in a world of freedom, love, and, potentially, disaster -- is written in intentionally limited language that the less sharp members of mankind might be imagined to use in 4000 BC. It's not an easy read; this segment is a struggle to decode at times, but the rewards are significant, because the emotions are powerful, and the story strong.

    [snip]

    But what is Voice Of The Fire really about? Well, the thirteenth character in the novel, and almost certainly the most important, is the town of Northampton itself, looming large over every single character's experience. This is something that Moore has dealt with before

    from the ooh-make-it-stop-oooh dept.
    Read on for GillBates0's review:

    There's no question about it - this site is formidable. It is formidable in its complexity, formidable in the connective leaps it expects you to make between stories and comments, and most of all, it can be formidable in its prose. Before I even read Slashdot, I'd heard that the first FP comment of the site is enough to put many casual readers off, and that's not far wrong. The rants of a typical Slashdotter -- confused, immature, possibly mentally deficient, and alone in a world of freedom, love, and, potentially, disaster -- is written in intentionally limited language that the less sharp members of mankind might be imagined to use in 2004. It's not an easy read; this segment is a struggle to decode at times, but the rewards are significant, because the emotions are powerful, and the group-think strong.

    But what is Slashdot really about? Well, the anonymous character on the site, and almost certainly the most important, is Anonymous Coward itself, looming large over every single character's experience. This is something that CmdrTaco has dealt with before -- there's a moment in the massive, monochrome, mystical From Hell where there's an odd 'flash forward' moment - contemporary office buildings intruding on the goings-on of 19th Century London. The same idea of geography subsuming history is true for Voice Of AC.

    Thanks for the applause *bow*

    --
    An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
  9. Also by Moore by ajs · · Score: 5, Interesting
    Moore is VERY prolific, and just about anything he has done will have a certain depth of field that makes it worth exploring. I recommend:
    • Supreme -- It's the disilation of everything "Superman", but with a distinctly self-aware narative and art.
    • Top 10 -- Comics of done the multiverse thing to death, and it's the standard explanation for a world "just like ours", but with super-heroes. Moore speculates on what the extreme endpoint of this sort of fantasy story-telling is by describing a world where EVERYONE (and their pets) are supers. It then follows the pain that this causes for one particular metropolitan police dept.
    • Tom Strong -- The 50s all over again. This is the sense-of-wonder storytelling you thought was dead.
    • V for Vendetta -- Not to everyone's liking, but if you have never had anarchy as a political point of view explained to you, it suits as a starter. Don't try to take it as the ONLY viewpoint on anarchy however.
    What he does best is re-interpret various aspects of the comics genre to write his own stories that feel new and interesting, even though you know all the players (in Watchmen, for example, he was simply pulling from golden age heroes that DC had just acquired rights for).

    Ellis does this same sort of thing in Authority and Planetary, and to a lesser extent in the non-super-heroic Transmetropolitan which is brilliant, and you should read it ASAP!
  10. You can also buy it from the publisher... by ZipR · · Score: 5, Informative

    Top Shelf Comix, if you prefer to not deal with B&N. They have signed copies too! http://www.topshelfcomix.com/

  11. Re:Formidable? Hmm... by Issue9mm · · Score: 5, Insightful

    I haven't read this, but if it's anything like other "formidable" works, it could be that he's referring to a barrier to entry. For example, in Neil Gaiman's "Sandman", you have to get into a certain frame of mind, which if you're coming off of dissimilar works, or aren't familiar with his style of writing, can be a "formidable" challenge.

    The captivation is that once you've entered that realm, and passed that roadblock, you're treated to a wonderfully captivating story that makes you genuinely pissed off when it's over, not because of the ending, just because you want more.

    -9mm-