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Movies Stars Seek More Control Over Videogames

stoolpigeon writes "MSNBC has an article about major actors and their relationship to videogames, saying: 'The trickle of A-list talent appearing in games has turned into a torrent of late and beyond publicity, the trend has triggered changes in game development. Stars now work with game producers on story and character development as agents and lawyers try to figure out how an actor can maintain his 'image,' in an interactive environment.'"

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  1. Medal of Honor and Call of duty. by SmallFurryCreature · · Score: 5, Interesting
    Don't tell me that these games (the good bits meaning the none dungeon crawling bits) weren't inspired by "Saving private ryan" and "Band of brothers".

    At least it is not the old interactive movie crap.

    And script writing for games is very very hard. In movies the audience is passive. In games the audience is supposed to be in some kind of control.

    I hate the movie script of Max Payne. I am in a warehouse killing bad guys left and right without any worries about police procedure. Then I hear a couple of thugs holding someone hostage. So what happens? Control is taken away and ME does something really really stupid and gets the hostage killed. BAD writing. It could work in a movie but in a game I AM MAX PAYNE and I am not an idiot.

    OFP Resistance has the main character constantly whining about how he hates wars and really doesn't want to fight. Yes nice speech. Except I am supposed to be the character and I bought a war game. Spare the pacifism and lets go shoot someone. (when are we getting a war game in wich units can surrender? (and that ain't hex-based))

    This has been true for all games with a story. How to make sure the personality of the player and the character in the game match. Dramatic plot twist like the dead of a character are the proven elements in a movie but hard to do in a game apparently. All somehow seem determined to make it integrate with the players action. Wing commander, you kill all the baddies in a second yet still your wingmate buys the farm. Doesn't matter how good or bad you are, it is scripted and she dies. BAD

    The better way? Make it happen outside the PERCEIVED area of control of the player. You and her go on different patrols. You hear her patrol being ambushed and change course to intercept. As you come closer you hear more messages until you are close and the patrol is wiped out. Far less frustating I think, a really good script writer could improve it of course.

    System Shock worked well for me since all the plot happened before you arrived on the scene. So people fighting and dying is totally outside your control yet you still can have the plot of finding out about a desperate struggle. But all the deaths are outside your characters control.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.