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Russian-Targeted MMORPG Faces Unique Obstacles

Thanks to the Moscow Times for their article discussing the rise of the Russian-based PC MMO title Sphere, which "is the first MMORPG developed in Russia and catering specifically to Russian players." According to a spokesperson, there are markedly different limitations to Western titles: "From the beginning, we faced a big technical problem -- how to make a game that would work well over our absolutely abominable phone lines." In addition, some of the economic problems are also intriguing: "Since few Russians have credit cards, 1C developed another scheme for online payment... [using] Yandex-Dengi, a ruble-based payment service similar to the dollar-based service PayPal. Players interested in a low-tech alternative can also re-subscribe by buying a fresh Sphere CD for about $6 every month." Overall, the MMO's subscription "costs about half as much as EverQuest's, opening the door to cash-strapped Russian gamers", and it's attracted over 15,000 players in the first 3 months.

16 of 34 comments (clear)

  1. It really doesn't look all that great. by c.emmertfoster · · Score: 2, Insightful

    I beta tested a few Korean made MMORPGs and often wondered why they bother to try to compete with giant conglomerate-made games like EverQuest and Asheron's Call. Setting up a stable server infrastructure is a (pardon) massive undertaking. Not to discourage independant developers, but this really looks like a pretty generic game.

    --
    We can neither love nor pity nor forgive. If you make a slip in handling us you die!
    1. Re:It really doesn't look all that great. by Anonymous Coward · · Score: 5, Insightful

      Um... but none of the "giant conglomerate-made games" are available in Russian? Some of these "giants" wouldn't even know where to begin translating, selling and marketing to a completely new market like Russia. Their time and effort is better spent on keeping their existing user base happy.

      An English language MMORPG is going to sell as well in Russia as a Russian MMORPG will in America - you'd have about six customers, one of whom would never play it, one would be Russian language students, two would be Russians who were now living in the US, and the remaining two would constantly complain about not being able to read Russian.

      Okay, so you've played a Korean-made MMORPG, but the average American gamer on the street probably hasn't. Heck, 99% of American MMORPG gamers haven't even *heard* of the most popular MMORPG in the world - Lineage (which has over 2 million active players).

    2. Re:It really doesn't look all that great. by Errabes · · Score: 5, Insightful

      "An English language MMORPG is going to sell as well in Russia as a Russian MMORPG will in America"

      Not sure about it.
      In Europe, as we haven't a lot of choice of localized MMORPG, most of the friends I have are playing US MMORPGs on US servers. One goal is to learn the language at the same time.

      But maybe me and my friends aren't representative (and I'm playing Japanese beta of Lineage 2 too, so...)

    3. Re:It really doesn't look all that great. by Anonymous Coward · · Score: 2, Insightful

      >An English language MMORPG is going to sell as well in Russia as a Russian MMORPG will in America
      I'll bet you dollars against rubels there are more english speaking russians then americans speaking russian.

    4. Re:It really doesn't look all that great. by Anonymous Coward · · Score: 2, Informative

      >>An English language MMORPG is going to sell as well in Russia as a Russian MMORPG will in America
      >I'll bet you dollars against rubels there are more english speaking russians then americans speaking russian.

      And you'd win. Americans often jokingly claim everyone speaks english, but they're actually right, it's the new lingua franca. Here in Leopolis every single educated person below 30 years (the type that might want to plat a MMORPG) either allready speaks or is actively learning, and I know from colleagus it's the same in Russia.

  2. American's can learn by Mork29 · · Score: 3, Interesting

    I'm surprised we haven't seen cheaper MMO games popping up. I'd say the easiest way to do it would simply be to tone down everything except story and such a notch. Notch down the graphics and the engine just a little bit, and you'll save HUGE amounts of money. From development, to distribution, to server bandwidth, you could save money. I think players who were on a tight budget, with a slow computer would flock to a game like this as long as it still had good gaming content, just minus the eye candy.

    1. Re:American's can learn by Errabes · · Score: 2, Informative

      "Notch down the graphics and the engine just a little bit, and you'll save HUGE amounts of money."

      It still looks quite good, as seen on http://sphere.yandex.ru/rus/screens.xml (the eng screenshot section don't work)

      I wonder how the gameplay is.

    2. Re:American's can learn by Errabes · · Score: 2, Informative

      Sorry guys, I didn't do a fine link.
      So for those that don't wanna follow the MS recommendations about links usage (type url by hand), or are too lazy to copy/paste, here are the screenshots

  3. English website. by Anonymous Coward · · Score: 5, Informative

    Their English website is here.

    The link to the English site on their Russian web page (as linked in the Slashdot article) - is broken.

    1. Re:English website. by RobertB-DC · · Score: 2, Funny

      Handy link, thanks. I have trouble even playing something as bandwidth-friendly as BZFlag on my slow, rural home connection. A "light" MMRPGOOGOOGAAGAA (whatever) would be excellent.

      Unfortunately, the "Buy" links are in Russian, and I don't know "????????? ??????" from "?????????????????". My knowledge of Russian is limited to the similarity between "Toys [R] Us" and "Tet[r]is" (reverse characters in []).

      --
      Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
  4. Nice idea. by SmallFurryCreature · · Score: 4, Interesting
    Biggest problem for me with current mmo games is that I don't have a credit card. Had a case of bad debt and although it is now paid off and I make a decent income I am reluctant to make a debt again no matter how small. Cash and debet only please.

    There are other reasons as well. As a dutch person I am used to free debet cards. Why should I pay a bank to hold my money? So no CC for me and for plently of others. How many kids can use their parents credit card outside the US?

    Selling the game instead through stores would solve all that. Mobile phones really took off with prepaid cards. There is now even a very simple infrastructure in place for that. You go the cash register and say the phone brand you want and how many minutes. The receit has a special code printed on it that you can use to upgrade your phone. Flawless.

    So why not the same for games? It would also solve that pesky problem of charge backs.

    Oh well I wish them good luck.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Nice idea. by shepuk · · Score: 2, Informative

      UK players can already use pay-as-you-go top-up cards to pay for many popular MMORPGs, via an account at paybycash. These cards can be credited at any outlet that offers mobile phone swipes.

  5. Implemented before. by Anonymous Coward · · Score: 2, Informative

    NexonAsia (which is closed, I'm not sure whether Nexon uses it as well) games also used such cards, with codes on scratch-off thingies which you imput into a website. Of cause, then main problem then is to supply all these cards to distributors, which is just about as hard as normal game distribution, and it's even worse if you're trying to market it globally.. I think many other Asian-based MMOGs also uses such formulas..

    As a side note, Gunbound has a different formula for cash-earning: allowing people to buy certain equipments using real money. (It doesn't apply to all equipments though [the high end ones can only be gotten via actual playing]) There are other MMOs which does this, but I'm not going to search for them right now..

  6. new markets and 15k by ghostlibrary · · Score: 3, Insightful

    One advantage of Russian being a "new" market (for MMORPGs, at least) is that 15,000 subscribers in 3 months can seem like a success. In the US, MMs are closing down because they only have 150k in a year.

    Even a straight PC game that sells under 100k is seen as a 'failure'. In some ways this is perception; by being the first, they can survive with subscriber numbers that a bigger corporation would see as tiny.

    Go small startups!

    --
    A.
  7. Re:Exactly what Russian's need by curtisk · · Score: 2, Insightful

    screenshots here, for six bucks a month not too bad

    --

    Sehr geehrter Toilettenbenutzer!

  8. Red Dawn? by Eklypz · · Score: 4, Funny
    Meanwhile, the Defenders of Light call on players to battle the forces of darkness, which include a few elements from a more familiar world. In particular, the Defenders hope to defeat the United States of America -- "a beachhead," they say, "for the invasion of the Devil."
    I say get a bunch of American clans over there and kick some commie butt!
    --
    Life is everything but nothing.