Will Harvey On Virtual Worlds, Technology Curves
CowboyRobot writes "Slashdot's former editor Chris DiBona has an interview with videogame creator Will Harvey over at ACMQueue. Harvey has had a hand in lots of stuff you've used, from Zany Golf to Adobe AfterEffects, and now runs There, a kind of online 3D 'virtual world' game. Their conversation covers games in general, as well as specifics of the challenges that There is facing. From the article: 'You have to project the curves: the rendering curve; the CPU speed curve; the money spent on the Internet on online games curve; the number of people who play online games curve. I think we guessed right on almost everything, but we underestimated Moore's Law and we overestimated the low-end graphics capability'."
I for one, continue to welcome our curvaceous, female overlords...
you know which way the curve runs on that won?
consult with/trust in yOUR creators.... this stuff is unbreakable, wwworks on several (more than 3) dimensions, & there's never any payper liesense subscription fee/cover charge. see you there?
No, most of the older games run at blazingly fast speed in windows on modern computers
Just turn the Turbo key off... oh wait...
Wow, that sounds great. Just like my dreams.
fully immersive technology would be cool. Imagine Quake 15 with full body sensations. You don't only see, or hear the gunshot, you'll actually be able to feel it! On second thought that might not be such a good idea.
FIT pr0n would be great, I guess. Until someone writes a virus that replaces "Hot erotic massage" by "hard gay BDSM". Although, that would give people a damn good reason to install and actually use and update their virusscanners.