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Will Harvey On Virtual Worlds, Technology Curves

CowboyRobot writes "Slashdot's former editor Chris DiBona has an interview with videogame creator Will Harvey over at ACMQueue. Harvey has had a hand in lots of stuff you've used, from Zany Golf to Adobe AfterEffects, and now runs There, a kind of online 3D 'virtual world' game. Their conversation covers games in general, as well as specifics of the challenges that There is facing. From the article: 'You have to project the curves: the rendering curve; the CPU speed curve; the money spent on the Internet on online games curve; the number of people who play online games curve. I think we guessed right on almost everything, but we underestimated Moore's Law and we overestimated the low-end graphics capability'."

6 of 94 comments (clear)

  1. Music Construction Set on Apple II by Anonymous Coward · · Score: 5, Interesting

    by Will Harvey.

    It used precisely timed 6502 assembly to get 4-voice polyphony out of the system address $C030, which only toggled the speaker diaphragm from one state to another. Amazing.

  2. The same prolem for all new MMORPG by S3D · · Score: 5, Interesting

    That is the comon pitfall of all latest MMORPG: desiners rely on player created content and player-driven economy. The problem is - it never work. Worlds designed for player created content are blan and empty. Player-driven economy unwieldy, inconvinient and is not fun. To be creative players have to be provided with a lot of extensive tools and abilities, and that kind diversity usually destroy balance. No balance = no fun. More restrictive tools - no players creativity. The "There" seems too abitious - they want all genres in one game. Too much framework usually mean too little premade content, and that usually spell disaster...However there's always a hope that this time they will manage to do it right...

    1. Re:The same prolem for all new MMORPG by cmacb · · Score: 4, Interesting

      " That is the comon pitfall of all latest MMORPG: desiners rely on player created content and player-driven economy. The problem is - it never work."

      That's like saying that the Internet will never work because what most people want is to just sit in front of a TV set and watch.

      There ARE online activities that you would like to just be a passenger in, but there are also things where you want to be the driver too. Why else would so many people have their own web pages, spend so much time creating textures and flash presentations, or post messages to something like Slashdot for that matter?

      Early online games were tightly controlled because the technology didn't allow it to be otherwise. I think MOST, not just a few, 3D online content of the future will be open-ended. Once you have the proper infrastructure in place there is no reason to separate user created content from that provided by the infrastructure vendor.

      Second Life is where There plans to be in two or three years. It needs a broadband connection and 3D graphics card, but if you have those there is no reason to be using a more primitive system such as There, or Sims Online. Might want to give it a try, if you have the hardware.

  3. Re:I wonder by Tweaker_Phreaker · · Score: 4, Interesting

    Or you could just do the smart thing by turning vertical syncronization (vsync) on in your graphics drivers so that it will only render as many frames as your monitor can display. I'd recommend never turning vsync off when playing games; only turn it off for benchmarking.

  4. My reaction to There(tm) by alumshubby · · Score: 4, Interesting

    I looked at one of the demos, and it's pretty cute, but this mediated reality stuff still leaves me cold. William Gibson spoiled me; I want to jack in and have a more synesthetic experience than just watching pixels on a flat screen.

    Especially with that one brunette.

    --
    "How many light bulbs does it take to change a person?" --BMcC-->
  5. Zany Golf! by BobWeiner · · Score: 5, Interesting

    Now THAT was a fun game -- I remember playing it on my Apple IIGS many years ago. It was simple in concept, fun to play, and absolutely frustrating at the higher levels. Whatever happened to these type of games on today's machines? Despite the brilliant graphics and sound on the new first person shooters and RPGs out there, I prefer games of yore that were simple, yet challenging.

    Bring back Zany Golf, Bubble Ghost, and Droll!

    Bob

    --
    The PC Weenies: 11 Years of Online Tech 'Too