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Why Is Free MUD Development Lagging?

Thanks to Skotos for its editorial discussing why free, open-source MUD development is failing to advance swiftly. The author notes "The best [text-based MUD] efforts have been almost entirely closed-source... Free MUDs, by contrast, just haven't advanced very fast." He points to several possible factors, suggesting that "MUD information is indexed poorly, and many projects don't maintain a web site with even a basic description of what they're doing", and continues: "Another reason is licensing. The Diku license is poorly understood and shoddily enforced... LPMUDs aren't much better", before concluding: "There is no existing license that does for MUD servers what the GPL does for applications. That grudging spread of features has never happened for MUD servers the way it has for GPL-licensed applications and libraries."

2 of 88 comments (clear)

  1. Could it be... by rixstep · · Score: 5, Funny

    Why Is Free MUD Development Lagging?

    Could it be because there's not a lot you can do once you've succeeded in mixing Wet Application Terminal Entry Responses with Dusty Iterative Response Technology?

  2. Re:Duh. by moonbender · · Score: 2, Funny

    Actually, based on the page you linked to, his MUD would rank the 23nd most popular online game. :P

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