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Adventure Story Game for iPod Released

XO Play writes "XO Play today released an adventure story game for the iPod called 'The Rise Of The Lost,' puts you in the role of Sir Jacob Zaviour. Your mission is to travel through lands and fight the evil Wizard Sazque. As you read through the adventure you will be asked to choose your destiny by selecting from a number of options found at the bottom of the page, similar to the 'choose-your-own-adventure' series. The game costs $9.99 is played via the Notes section of your iPod." It wouldn't take too much to write a generator for such games, as Notes uses small text files with HTML tags for links, as long as you had the data to do it with.

5 of 62 comments (clear)

  1. Wait a second... by andfarm · · Score: 4, Insightful
    If I read this correctly, this "game" is just a bunch of cross-linked text pages. Ten dollars for this is a rip-off -- there's no non-deterministic play (same thing happens every time if you make the same decisions), no "memory" (the only source of state is the current position -- there's no way to implement an inventory!).

    Frankly, I'm rather unimpressed -- the probable quality of the game is VERY low.

    --

    TANSTAAFI: There Ain't No Such Thing As A Free iPod.

    1. Re:Wait a second... by Trurl's+Machine · · Score: 3, Insightful

      If I read this correctly, this "game" is just a bunch of cross-linked text pages. Ten dollars for this is a rip-off -- there's no non-deterministic play (same thing happens every time if you make the same decisions),

      I don't remember the box price of the classic Level 9 games in 1980's - I was a teenager then, so my father was paying for my computer games - but they were also text-only and strictly deterministic. And I think they were worth no less than modern video games I buy for my kids today...

    2. Re:Wait a second... by localman · · Score: 2, Insightful

      Anyway, why would I want to play a game of this sort on my iPod? ... If I wanted choose-your-adventure, I'd pick up one of those books

      Well, if we assume that the iPod one is well written, you might choose it since that's the only medium it's available in. It's not like all the choose-your-own-adventures are interchangable :)

      Just like I still boot up my crappy PC to play CounterStrike even though I'd much rather use my Mac :)

      But you're right that it would be fairly clunky. I guess I'm thinking that choose-your-own-adventures are a somewhat immersive experience (relative to solitaire, breakout, etc), and having it on a tiny portable device might be kinda cool. That's all.

      Cheers.

  2. I can't play Doom on my iPOD? by parksgm · · Score: 5, Insightful

    Cry me a river...really. Who in their right mind would turn their nose up at the quality of a game on an iPod, which is market primarily as a MUSIC PLAYER?!?

    If you want to play games while you walk around, go get a GameBoy Advance, download games to your cell phone, or strap a 12 volt lantern battery on that old PlayStation of yours and get to it. Otherwise, remember that text based games did entertain quite a few people back in the day, and probably can provide entertainment value even in these days of 4GB portable music players.

    Just because you can't get 85 FPS doesn't mean there is no entertainment value. If you'll recall, the Mona Lisa, which is only ONE FRAME, has been going strong for quite a while now.

    Sheesh.

  3. I was interested until... by JANYAtty. · · Score: 3, Insightful

    I dont have an Ipod but I thought this sounded neat when I started reading the article. Then I got to the punchline- its a text based game. I really thought it would be multimedia- hear an audio file, a text description and maybe a low res graphic. "You enter a room, theres a growling sound from the corridor you just came from. which way do you go" {Hear growling and scrapeing sound} [see graphic of small section of map- use dircetional pad to choose direction.] you get the idea.

    --
    I dont do meaning of life questions.