Sony Announces New Ratchet, Jak, Sly Cooper
Thanks to Yahoo for reprinting a press release revealing third versions of the Jak & Daxter and Ratchet & Clank series for PlayStation 2 are due out Fall 2004. The press release notes the "upcoming sequels will continue to push the boundaries as both teams incorporate revolutionary gameplay elements", although with only 12 months between iterations, either fast work or simultaneous development teams seem needed to really push the envelope. Elsewhere, a sneak peek at the next Official PlayStation Magazine reveals a follow-up to another Sony-published title, in the form of Sly Cooper 2: Band of Thieves, the sequel to the underselling, but critically acclaimed late 2002 PS2 platformer.
But Sly Cooper? Never sold well, didn't have much marketing, and was certainly not noticed in the mainstream. Where did the idea for a sequel for this come from?
One can only hope the commercials for this will be as creative and memorable as the ratchet and clank commercials.
With the except of X and X-2, no Final Fantasy game has ever had a sequal. Each game that SquareEnix (and previously Squaresoft) put out under the name was a completely different RPG sharing only some character elements (moogles and chocobos, a character named Cid, etc).
To put it in perspective, Suikoden has more sequels than Final Fantasy as of Suikoden 3. Square just happened to label their projects worked on by their lead designers as "Final Fantasy" sort of like a label for a particular kind of RPG that Square's people felt were representitive of their best work.
So how, how in a talk about sequels, can you bag on FF, which has only 1 sequel to its name? At least go, "and don't get me started on X" in a series that is nothing but direct sequels, like the Mario games, or Madden football.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
On the other hand, why reinvent the wheel?
Game design is not about completly redoing everything each time out. It's about making small twists, little innovations that make a game more fun. At the same time, some point of reference is a good thing to make a game easier to get in to and learn how to play.
In the case of Ratchet and Clank:Going Commando, they added a ton of new weapons, a few extra game modes (a cool race mode and an even cooler space sim like Wing Commander). The story is NOT just a rehash either. Some of the cutscenes are downright hilarious.
The truth is that there's just not that many simple rehashes in the video game market, outside of expansion packs, of course. As technology has improved, the ability to innovate has gone up, and designers have chosen to make use of that ability, which is a very good thing.