Space Station Managing, Post Mortem
M0b1u5 writes "Mistaril is a small company with an intriguing product: Space Station Manager. It's a finalist for the Independent Games Festival and a follow-up game is planned: Luna Base Manager. However, the SSM project has a developer post-mortem which is well worth a read if you're thinking about launching a game development company, or are just interested in game development."
Yeah, it's probably because you've never worked in the industry. ;)
... work. At a small startup, everything you do is magnified greatly, because you are such a large percentage of the company (including making decisions on what you are going to do!), and The Rules haven't been established yet.
Really, what you seem to be describing is MUCH more related to small startup companies. Being a small startup GAME company does allow for some more freedom and zaniness to go on, certainly, but there are big, old, monolithic game companies, too. =)
I've worked for both small startup (non-game) tech companies, and game companies of a few different sizes. It's really being a small startup that makes the workplace -feel- exciting. The work at a game company itself is sometimes more exciting, but sometimes it's really just
- Jodiamonds