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Gaming Academia Gets More Mainstream Press

jimharris writes "Eventually every area of human activity comes under the scrutiny of scholars. After thirty years, it's time for video games to go to college. The New York Times has an article (free registration required) called 'The Ivy-Covered Console', that talks about several lucky professors who play games for a living. The challenge, they say, is to develop a language of criticism to analyze video games." One particularly unfortunate quote: "Dr. [Barry] Atkins admitted that he didn't finish Half-Life before writing about it in his 2003 book, 'More Than a Game: The Computer Game as Fictional Form,' (Manchester University Press), and only later realized he was two minutes from the shocking plot reversal at the end when he stopped. 'I am very nervous that I got it wrong,' he said."

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  1. Quandry by mwheeler01 · · Score: 5, Interesting

    As a game enthusiast I find it fascinating. As an academic, I find this is symptomatic of the walmartization of education. I'm sure this may be a nice small subsection of sociology or psychology but to me gaming doesn't seem to warrant a whole new field.

    --
    Pretty widgets? What pretty widgets?
  2. Re:Researchers vs. Developers by OminousOrange · · Score: 5, Interesting
    Why does there need to be such a hard-and-fast division between developers and academics?

    I'm a member of a rare breed: I'm writing my thesis on games, so I'm familiar with all the academic literature on them. but I also code my own games. Without my coding background, I would never be able to analyze games in the same depth.

    Most of the literature out there would be vastly improved if these researchers had even a cursory knowledge of programming. Instead, most of the academics are still clinging to what they're familiar with, like literary and film theory, instead of apporaching games on their own grounds. Procedural logic, artificial intelligence issues, and emergent behavior are all ingored by most academics in favor of more comfortable facets like narrative or visuals. Honestly, how many academic articles do we need on Lara Croft's breasts?

    The Georgia Tech program mentioned in the article has exactly the right idea. For most of the classes, assignments are split between theory *and* production.

  3. Narrow selection of games by MMaestro · · Score: 5, Insightful
    Why do I say this? Simple.

    Researchers shouldn't use cheat codes, she said.

    Yeah, lets see you get all 150/250/whatever they're up to now Pokemon without cheating while maintaining your job as a professor. I spent over 50 hours in the original Pokemon and didn't even get 100 of them. Good luck trying to get double that number while writing an analyze of it up. Admittedly not exactly a fair statement considering the game, but how about RPGs? On average they now tend to average about 30-70 hours. Each.

    Others say that games need a Shakespeare, someone who can catapult the digital medium forward.

    You mean someone like John Carmack who is already considered to be the founder of the FPS genre, one of the best programmers in the industry, and the creator of some of the most recognizable video game serieses in history (Doom and Quake)? What about the people at Valve? They got Half-Life right, something great must be there. What about Hideo Kojima? He makes storylines so dense even hardcore gamers get pissed at him.

    1. Re:Narrow selection of games by OminousOrange · · Score: 5, Funny
      Yes, Doom and Quake are *just* like Shakespeare's works.

      Prince Hamlet enters, torn by guilt, grief, jealousy, and vengeance, and soliloquizes with stirring poetry about his problems. Then he proceeds to launch heavy artillery at Queen Gertrude and Claudius. "O that this too too solid flesh would melt 'Neath the heat of a Plasma rifle blast." Wow, even better than the original!

  4. We've come a long way by Teppy · · Score: 5, Interesting

    When I was an undergrad at Carnegie Mellon in 1989, I decided it would be fun to make a game (actually a system for making platform games) as my senior project. I was really psyched about this, and figured that any professor would be honored to be my advisor on such an innovative project.

    I set out looking for an advisor. I picked one of CMU's best known professors. I called his secretary, made an appointment, and described my idea. His response? "Do you know who I am? There is *no way in hell* that I am attaching my name to a video game."

    Bah, his loss. I set out to find another professor to serve as advisor. I wandered around the halls until I found a professor that I had for a class once. This guy wasn't a big shot. He didn't have a secretary, and didn't have such a big office, but that was ok. I jazzed up my presentation a bit, threw in a few buzzwords of the day: "It's an 'object oriented' system for 'rapid application development' of a class of interactive entertainment, blah blah blah.

    He was intrigued! "Hmm, object oriented, rapid applica... Er, wait a minute - this is a video game? No, I'm not putting my name on that."

    Ok, so no cigar just yet, but I was picking up on a trend. I wandered around some more. I went deep into the lower levels of Wean Hall. I walked down a corridor carved out of solid rock - the offices here were the size of closets, and they didn't even have windows. I found someone who appeared to have just been hired, and gave my pitch, filled with as many ridiculous buzzwords as I could think up. He mulled it over "object oriented, um, rapid stuff, um, 'Oh, you mean a video game! Yeah, cool, I'll be your advisor for that!'"

    So I found my advisor. He didn't get fired for putting his name of a Senior Project video game, and it came out pretty good in the end, and nobody else got embarrassed.

    BUT

    Looks like I was ahead of all of them! Carnegie Mellon now touts it's Entertainment Technology Center, and proudly proclaims how they're considered the Harvard of Game Development Programs, and they've even had me back to speak on a few occasions about my latest game. They've come a long way ;)