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Midway's Controversial NARC Update Ups Drug Intake

Thanks to IGN PS2 for its hands-on preview of Midway's PS2/Xbox action title NARC, an update of the classic '80s anti-drug arcade title of the same name. This game, which Game Informer notes has been "built on VIS Entertainment's State of Emergency engine", takes the "good cop/bad cop" gameplay concept to an extreme, as GameSpot explains: "You'll actually be able to use the illegal drugs you confiscate throughout the game. In fact, they'll actually give you short-term benefits." The drugs include "pot, speed, LSD, crack, and the newly invented Liquid Soul", and effects vary - for example, IGN notes: "Smoking marijuana in NARC slows time down and makes the screen blur, but also gives incredible focus", and GameSpot mentions: "Dropping acid fills the screen with crazy colors, but it also gives innocent citizens large jester heads while giving criminals large devil heads, for easy identification." But GI also cautions: "By taking one of the addictive drugs... the controller vibrations will get longer and longer until the player will literally have to fight to keep the shakes at bay."

4 of 73 comments (clear)

  1. Holy crap by Mukaikubo · · Score: 5, Interesting

    Anyone want to take bets on how long it is before a drug death gets blamed on "Little Jimmy wanted to see who the Devil was in his homeroom"?

  2. Sidescroller? by magnum3065 · · Score: 4, Interesting

    I see no sidescrollers. Yes, I've played the original, but haven't you learned from every other game series out there? Follow-ups to old 2D games rarely stay 2D, even when it suits the genre better. The new NARC is a 3rd person 3D game.

  3. Re:'fight to maintain controll' by Anonymous Coward · · Score: 4, Interesting

    They could introduce a random jitter into the controller input. That might be what they meant by "shakes."

  4. Trends by Klatoo55 · · Score: 4, Interesting

    This is part of a trend that I've seen grow over the past few years of games taking into account the moral and ethical aspects of a player's style of gaming. The idea of having a player's environment be changed in accordance with his in-game morality is really pretty interesting. Past examples of this are in Resident Evil:Zero, Black & White, and many of the MMORPG's out there.

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    ------- "A true friend stabs you in the front." -Eliot