Building Scaleable Middleware for MMORPGs
CowboyRobot writes "ACM Queue has an article exploring the challenges of developing a reliable platform for an MMORPG, specifically looking at Wish by Mutable Realms. From the article: 'A common scalability problem for distributed multiplayer games relates to managing distributed sets of objects... A player may not be a member of more than one guild, or a guild may have at most one level-5 mage (magician). In computing terms, implementing such behavior boils down to performing membership tests on sets of distributed objects.'"
first post!
jerkcity PLS
Or does Slashdot have a lot of MMORPG stories?
As my Econ professor used to say, "Economics is the study of scarcity." So they need a scalable economy engine, right? Compatibility of guilds is another matter.
A feeling of having made the same mistake before: Deja Foobar
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Lets all go play Savage on Linux instead.
It's the best multiplayer FPS/RTS game I know. Infact it's the only game that combines the two. It's great!!
Amazing what you can do with an open-source project with over a decade of development behind it. If only there were an operating system that worked under this principle!
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