Building Scaleable Middleware for MMORPGs
CowboyRobot writes "ACM Queue has an article exploring the challenges of developing a reliable platform for an MMORPG, specifically looking at Wish by Mutable Realms. From the article: 'A common scalability problem for distributed multiplayer games relates to managing distributed sets of objects... A player may not be a member of more than one guild, or a guild may have at most one level-5 mage (magician). In computing terms, implementing such behavior boils down to performing membership tests on sets of distributed objects.'"
As my Econ professor used to say, "Economics is the study of scarcity." So they need a scalable economy engine, right? Compatibility of guilds is another matter.
A feeling of having made the same mistake before: Deja Foobar