NVidia Recommended Graphics Card For Doom 3
Griffon4 writes "Nvidia
announced today that they have been branded the recommended graphics card for id's forthcoming PC FPS Doom 3. Now I'm wondering:
Recall a little over a year ago that Carmack said the Nvidia
card at the time was just a slight bit more worthy than the ATI?
Jump forward to today - are we getting a real recommendation based on id's own
experience or just seeing the end result of a financial deal that
benefits both?" Other possible factors (apart from NVidia simply being the better graphics card for Doom 3) include the alleged origination of some Doom 3 Alpha version leaks, unlikely to endear ATI to id, and, of course, ATI already having a major bundle deal in place with a certain other FPS.
Thank GOD Carmack is still pushing OGL. DirectX is still a kludgey hack. Why build for a closed platform (DirectX)? There is still PLENTY of life in OGL and 2.0 should be SCHWEEEETTTT!
W00T Carmack!
> I've played the same game in both OpenGL and DirectX (Unreal 2003 or Unreal2...I forgot which one) and they flawlessly. In fact, I can't tell which one is better.
> But if your going to program a game in an API, why not DirectX?
On that matter, I'd quote some post, which maybe has some relevance to your question:
>> Why build for a closed platform (DirectX)?
id Software is not only producing games of the Quake and Doom-series on various platforms, which are not very demanding on the input devices, and usually only have a minimum of video. They also sell the graphics engine to other companies. IRC, that is actually the main income of the company.
So, why should a company which makes its money mainly from graphics engines restrict oneself to one platform? Its not like they can't use DirectX for video, audio, and input anymore when they use OpenGL for graphics.
Especially, when they have experts on that API and at the time when Quake emerged, DirectX 3D was nothing more than a hack.
"Between strong and weak, between rich and poor [...], it is freedom which oppresses and the law which sets free"
..ran fine on my Verto GF4 (64MB) once I back-leveled the drivers. Since everyone was saying that the Alpha wasn't stream-lined and that the final would be, I'm betting that my GF4 will still work.
Sorry nVidia - I love your cards but I'm not upgrading just so I can play DooM III on an 'approved' video card.
Cruising the internet on my TI-99/4A @ a whopping 300 baud!
NVIDIA is pleased to announce that id Software recommends the GeForce FX family of graphics processing units for DOOM 3.
This means nothing, it could even be simply that the box system requirements says "GeForce FX or better" under the recomended sub-heading.
Anyway, I hate this crap with games manufacturers officially "reccomending" hardware or deliberately coding a game to be more efficient with one brand over another. I despise seeing the Nvidia logo on game intros and thought a lot less of Valve when they endorsed ATi. I'll be thinking id has come a long way down in the world if they start endorsing nvidia, not that it would make sense since who wants to buy a game engine that is deliberately coded to run better on one specific brand's hardware.
Its just such a cheap shitty way to try and make people buy your product. Cant beat the competition by making a better product? Frightened your competitor just does everything better than you? Screw being competitive and trying to offer something better for your customers, pay off developers to make the competition crapper instead!
Developers should be ashamed of themselves, theyre supposed to be about making something as good as possible for any customer, not only if theyre using hardware from whoever theyve shacked up with.
DirectX is Microsoft proprietary and Carmack has always stated that proprietary isn't a good thing. It's easier to port a game if it's built from the ground up for portability. I don't know what he's developing on now but in the past he hasn't always even done initial development on Windows.
Chris Kuivenhoven is a thief, beware
iD has always said the XBOX version will be equal to the PC version (even at half the cpu/gfx capability) and released simultaneously.
Maybe this has something to do with it, due to the XBOX having an NVIDIA GPU and not an ATI.
I just bought a new ATI card. When I read that nVidia is the better choice for Doom 3, I wonder "Hrm, maybe I should just stick with HalfLife 2 and skip Doom altogether." No way am I forking out for a new videocard again...might as well buy a console and sit by the TV. In reality, the differences between cards may be small, but there is a two-edged sword with these company claims.
Look, there really doesn't have to be any kind of secret deal going on. Carmack said that he preferred ATI last year. A lot of work and changes could have been made in a year's time. For one thing, a year ago most of the optimizations probably had not been made. So, NVidia might really have the best card for the job.
...his plan file in 1996.
You are basing your argument on comments he made EIGHT YEARS AGO!
Apparently there are people here that don't realize that Q2 and Q3 could use either OGL or DirectX in the Windows version.