POVRay Short Code Contest, Round 3
An anonymous reader submits "The aim of the POVRay Short Code Contest SCC3 is to create an artistic work using POVRay (a free raytracing program) using only a limited number of bytes. The last round had an upper limit of 500 bytes and this round increased the challenge by reducing the maximum number of bytes to 256 (about 2 average length English sentences). This round saw some exceptional entries, an example of extreme image compression since these images can be created at any arbitrary resolution!
The competition is now closed to entries and voting, which is open to the public, has started. The 51 entries can be viewed here.
POVRay can be downloaded free from povray.org/."
This is the kind of thing I hope to see posted on /. BEFORE the entry deadline. And preferably a sane time before, not 1 day like that PHP Blackjack thing. I would have very much enjoyed participating in this event.
Size coding can be a lot of fun, you should check by pouet (seem to be down right now) for some 256b, 128b and even 16b productions, 256b.com has some more.
:)
Very impressive stuff.
Note to self: get smarter troll to guard door.
RTFA. The site says the code will be released after the voting is completed.
"The Agate Face". An incredible piece. Could be a photo of the cliffs near where I grew up. I'm looking forward to seeing the code for this one.
(No title)
"City"
"Simple"
(No title)
Also, the judging method is interesting:
Perhaps this entry is counting on getting a couple of votes and winning the bronze...
|>
Here be Dragons
The author of cpo is aiming very squarely (excuse the pun) at third place. Check out this post for more information. Given the undoubtedly tiny number of bytes, if he even gets a few votes I think he's almost guaranteed a third place finish.
Kind of an interesting approach at subverting the calculations for third place, but a bit against the spirit of things, so it won't get my vote.
Random and weird software I've written.
I think that Slashcode could benefit from a timeline model for stories, much like how some professional news sites work.
It would be interesting to have an article that opens a timeline "The 2004 POVRay Small Code Contest", and one that closes it. The same would be true for "The SCO Lawsuit". Currently we have categories, but that doesn't exactly do the same thing.
Plus, a lot of folks say "I'm not interested in Foo, and wish I didn't see stories about it", but if there were timelines, as soon as they see a timeline that they aren't interested in, they could omit it from their Slashdot story listing.
Slashdot editors currently sometimes build ad-hoc timelines by reverse-linking stories to older stories in the same genre, but it's fairly rare that they do this.
May we never see th
I bought a book back in the day (DOS 6.22 was still very big but Win95 had just come out), on C++ Games Programming by Al Stevens and Stan Trujillo (from Dr Dobbs). It came with a CD containing various game creation tools. It was supposed to contain POVRay as a rendering tool, but according to the text, they had to drop POVRay from the CD because of a distribution deal with a different publishing house, I believe. Maybe the same problem here? Or maybe even POVRay doesn't want problems like that any longer so they don't allow distribution except through their methods? I haven't seen the website in a while, and I usually have little concern for the legal mumbo jumbo that adorns licensing agreements, so I may be wrong there.
Slashdot is proof that Sturgeon's Law applies to mankind.
It's true that the POVRay license is rather unusual, and does prohibit commercial distribution. (According to their legal page, the POVRay community has been apparently trying to move away from this to something more common...I hope the BSD or GPL license...and this will apparently be done with the v4 rewrite).
The thing is, while Fedora can be now, I suppose, considered "commercial", Dag and Freshrpms are decidedly not commercial.
Good thought...I suppose that could be the problem.
May we never see th