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Aspyr On Porting Games to the Mac

jvm writes "This in-depth interview with Aspyr's Glenda Adams over at Curmudgeon Gamer discusses in detail the issues of porting games to the Mac. Starting with Civilization on the Mac LC up through today's Tony Hawk Pro Skater 4, Glenda takes on PC vs. Mac system requirements, how games are selected for porting, patching Mac games, and some thoughts on the future." A notable quote from the interview: "The PC often lets you [code/architect] things in a sloppy manner with little penalty, but then when it gets on the Mac it drags the game down."

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  1. Yeah, really good interview by Anonymous Coward · · Score: 3, Funny
    Let's play "I can contradict myself within N words...

    ruffin:If you can answer, did you ever turn down a game were the publishing house had unrealistic minimum system requirements for a port?

    GA: Not that I can remember. I've turned down games that just seemed to require too high end of a machine, or that were bad or offensive, but that's about it.

    Ah. unrealistic minimum requirements are distinct from too high a requirement. Thanks for clarifying that.