On Warp Pipe, Open Source, Closed Source
An anonymous reader writes "There's an interview with the developers of GameCube tunneling util Warp Pipe over at the O'Reilly Network. One of the main issues asked was why they elected to close the source code for their project, when they started Warp Pipe originally as an open project. Quick summary: They appeared to use open source as a means to recruit people, but then closed it soon afterwards because they felt that managing an open project would be too much of a hassle compared to maintaining a closed one. I wonder: What are the unwritten 'rules' that the general open source community abides by for opening and closing code?" Although Warp Pipe has created controversy before, it does seem it's now an effective "online service that brings GameCube players together for gaming sessions", something to be applauded.
Wow... they made it open source just to recruit freedom-loving programmers, and get attention, then closed the source. That's really low. If a project is open source, LEAVE IT OPEN SOURCE! If it's closed, feel free to open it. It doesn't work the other way around. ... *sigh* someone needs to write that into the GPL.
- Code Dark