On Warp Pipe, Open Source, Closed Source
An anonymous reader writes "There's an interview with the developers of GameCube tunneling util Warp Pipe over at the O'Reilly Network. One of the main issues asked was why they elected to close the source code for their project, when they started Warp Pipe originally as an open project. Quick summary: They appeared to use open source as a means to recruit people, but then closed it soon afterwards because they felt that managing an open project would be too much of a hassle compared to maintaining a closed one. I wonder: What are the unwritten 'rules' that the general open source community abides by for opening and closing code?" Although Warp Pipe has created controversy before, it does seem it's now an effective "online service that brings GameCube players together for gaming sessions", something to be applauded.
it closed source providing that all the contributors would hand over the code to the core dev team. It was straight forward because there was only me and one other external developer. After much consideration I did hand over my contributions because I wanted our project to continue. Its not so bad
Bethanie: Whore...
Fan Whore
If a contributor wants his code to be open source, there's nothing stopping him from releasing the code unless he signed a confidentiality agreement with the project. If a contributor wants his code undisclosed that's his right as well.
Pretty widgets? What pretty widgets?
1) They misread the terms of Sourceforge and were outraged when they discovered Sourceforge is about open source!
2) They went closed source and took all contributions with them..
3) There are already other projects that own WarpPipe and that are open source..
Get along nothing to see here... Just a closed source project that sucks with people that suck... blablabla... not worth the effort to write this comment...
to close the source of warp pipe are the management of the developers, they could just leave it open source and don't let people check stuff in. open source doesn't necessarily mean that anybody can change the code. it just means that anybody can *see* the code.
come on Chad, Tushar, Nathan, Aaron: let other people see wat you do!
I just don't trust anything that bleeds for five days and doesn't die.
Who says "let's make it closed source as long as it is still 'free'" ?
You either close source to hide IP theft, hide security flaws, OR to attempt to have a better chance of making money on the product.
doesn't make sence to continue to make it freely available, and remove right you were giving away.
of course irrational childish behavoir is par for teh course for a lot of that comunity.
Let's be realisitic here... these guys have spent hundreds of hours making this program. Maybe they're looking to be the next Counterstrike or Desert Combat and sell their upgrade back to the company. I applaud these efforts, since I think CS and DC are the 2 best add-ons to any game in the last 10 years. If they get rich from this, it will only encourage MORE fan-written code to be written. And remember, with these fan-made games, only the most popular ones get bought - i.e. Counterstrike already had hundreds of thousands of users, so it was a can't-miss, win-win deal for all.
Bottom line is if they want to make money from it, not big deal. (However, if they did open-source it to get help, then close source it, then sell it for themselves, that might be a little unethical.)
This is now the 10th time that Warp Pipe is meantioned here... There must be someone sucking many dicks...
lookk here
I'm sure that some adipose slashdot moderator felt in love with one of those Warp Pipe developers and now continuously sucks each others dick...
"muh.. slurp.. muh... our project sucks.. could you post another meaningless article about it on slashdot?"
"uhh.. ohhh.. sure.. baby.. sure..."
"muh.. slurp.. thanks.. slurp.. gulp..."
Wow... they made it open source just to recruit freedom-loving programmers, and get attention, then closed the source. That's really low. If a project is open source, LEAVE IT OPEN SOURCE! If it's closed, feel free to open it. It doesn't work the other way around. ... *sigh* someone needs to write that into the GPL.
- Code Dark
they have an inferior product.
4 647d5841480c6cf4f53b0469444 ). XLink Kai 7 supports tunnelling for XBOX, Gamecube, and now PS2.
Their competiton, Xlink, just released yet another version (see http://www.xboxlink.co.uk/news.php?PHPSESSID=57ca
Wave Bird had previously accused the XLink team of 'stealing' their open source code, but from what I've heard from testers, XLink runs much more smoothly than Wave Bird. Multi-platform and better speed in a shorter time frame, I would be hiding my code too.
The creators of xboxlink, xbox tunneling software have already gotten their gamecube tunneling to work and are currently working on also implementing ps2 tunneling as announced today on xbox-scene.com . After disocovering the ps2 ilink port is gone on newer playstation incarnations they discovered syslink games can be played over ethernet on a ps2 and started work immediately, but their work on GC was done many weeks ago apparently very easily. http://www.xboxlink.co.uk/
Jeez mods... this is too classic of a troll not to notice.
"I was a part of the project" without any backup evidence or really anything to add.... and its modded up to 5? Not to mention this is a troll imposter of bethanie (notice the spelling is 'bethane').
He must be low on karma and needed a boost. Now someone needs to set this straight.
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
Their reasoning for closing the source code is rather weak, IMO. If they didn't want to manage the code coming from other people, they didn't have to, and just say that they weren't accepting outside contributions.
I would have had more respect for the project if they kept it closed source from the beginning.
// file: mice.h
#include "frickin_lasers.h"