Only Xbox Port of Doom 3 Will Have Co-operative Play
Ant writes "According to this interview with the Xbox developers Vicarious Visions over at GamePro, only the Xbox port of id's Doom 3 will have co-operative play, and the PC version will not have co-op, unlike the original Doom games. There are also two recent interviews with id themselves on the GamePro site." Co-op was one of the parts of Doom (and Quake) that really got me into the genre, but after I got good enough fighting alongside my friends, I found it was more fun to fight against them, since they were more challenging than anything the computer could come up with then.
From the post some people might imply that the co-op mode was given only to the x-box as some kind of incentive to play that particular version. However, it was not created by Id, but VV, the company in charge of porting D3 to the xbox.
Id didn't want a co-op mode, and these guys did. That makes me feel much better than if it had been a decision by Id itself in some kind of an attempt to make people buy both versions.
But there is another kind of evil that we must fear most... and that is the indifference of good men.
Why they didn't bring the co-op portion of the Xbox code to the PC version I have no idea.
Actually it's the other way around. The PC version is being ported to the X-Box.
I was talking with one of the developers of the X-Box version while playing Natural Selection. He said that they had a later release date and could polish the code better. So, it's pretty much a scheduling restraint...
I'm pretty bummed about it - I love cooperative FPS. Team sports are great.
1. 2.
Actualy your both wrong. This months GamePro has an interview with an id's level designer(?). He said that the XBox and PC versions of the game were being written side by side.
There is as little porting of code as possible, and its taking place in both directions. id software is focusing on optimizing the game for PC, and Vicarious Visions is focusing on heavy optimization for the XBox.
A ultra-tweaked engine for both platforms is the ultimate goal. Mostly because id makes most of their bank from selling engines to other companies. This is, in my opinion, one of the driving factors in bringing an experienced console developer into the mix.
symetrix. We are building a religion, a limited edition.
BTW, I like how you threw in a little ego-building mention of your skills. I'm sure they're quite big and manly but I'm not interested.
I mearly threw that in because there's always someone who starts spouting off about how there is no difference. Just like there's no difference between 30 FPS and 300 FPS.
You only notice those things when you start playing at the higher levels.
I didn't say I was better than anyone else, I just said that I'm not a newbie.
The ratio of people to cake is too big