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POVRay Short Code Contest Results In

PateraSilk writes "The Results for the POVRay Short Code Contest are available here. This contest looks for the best images to be generated in POVRay with the smallest amount of code--in this case, under 256 bytes. Definitely 'less is more'."

21 of 46 comments (clear)

  1. Correction... by andreMA · · Score: 4, Informative

    That should be 256 bytes, not K.

    1. Re:Correction... by Yrd · · Score: 2, Informative

      I was just about to say that! 256K is a LOT of POV code, in my experience at least.

      Although of course you need a lot of POV code to get some of those glorious images on the IRTC.

      --
      Miri it is whil Linux ilast...
  2. Correction by slothdog · · Score: 3, Interesting

    The challenge was to create a POVRay file smaller than 256 bytes. And the results are amazing. Fantastic work.

    I remember leaving my 386 on all night rendering stuff that looked much worse than these....

  3. Wow, a sphere by Cecil · · Score: 4, Interesting

    I considered "Simple" to be only mildly more interesting than the red square that came in last. How the hell did it win first (and third) place?

    Kind of disappointing, although when I read the conditions for each place, I realized that the 'real favourite' would end up being second -- and I was right. Agate Face is amazing for its size.

    1. Re: Wow, a sphere by Thornae · · Score: 4, Interesting

      Well, "Simple" is aesthetically pleasing and has a sense of photo-realism, using only 50 bytes more than the red square. As far as use of POV goes, I liked it better than many of the others.

      Nonetheless, I agree that "Agate Face" is the best image. So did the judges, by their comments.

      Neat contest, anyway. I'll be having fun looking through some of those code fragments for ideas...

      --
      |>
      Here be Dragons
    2. Re:Wow, a sphere by MindStalker · · Score: 4, Informative

      If you read the rules, the first place entry was determined by (votes total/bytes)
      while second place was (votes total)
      and third was (votes total/(bytes^2))
      screwy really.

    3. Re:Wow, a sphere by Monsieur_F · · Score: 3, Funny

      What happens if I submit the empty file as pov source file and get 0 vote ? ;)

      --
      McCartney fans pay bus tickets. [...] Lennon fans too, with discretion.
    4. Re:Wow, a sphere by Monsieur_F · · Score: 4, Informative

      Okay, I just found that it was impossible, because of this rule:
      A valid entry will consist of a single text file containing between 16 and 256 bytes

      --
      McCartney fans pay bus tickets. [...] Lennon fans too, with discretion.
    5. Re:Wow, a sphere by frAme57 · · Score: 2, Interesting
      I can understand the appeal of The agate face. It has a cool sort of realism; kind of like a well made video game or CG movie. So maybe it is a success on its technical merits. But read the contest introduction. It is meant to be a contest of both technical and artistic merit.

      I am not an art teacher but if I was (and did you read the blurb about the panel members?) I think I would say things like:

      "The warm tones in the foreground and the blue background give The agate face a sense of space and a feeling that this is a glimpse of a place that continues on in all directions. But I wonder why I should look at it. What is supposed to be happening here? Was it meant to be a picture taken by a hiker who didn't pull out his camera fast enough when he saw a roadrunner? Is it a dying jawa's last glimpse of home? You have brought me to an interesting place but I have no idea why".

      ...and...

      "There is a dramatic tension between the shadows in front of the sphere and the bright background. And the contrast between the sphere and its context is dynamic and mysterious. The sphere is a truly focused object: visually and physically it is symmetrical on all possible axes. That internal calm balances the external ambiguity in the scene and gives a sense of poise amidst chaos. There is no way to tell if the sphere is stationary, rolling slowly, or streaking by - or which way its going if it is moving. And whether it is in a small, brightly lit container or some vast, glowing space may never be known. But that does not matter; in fact it makes Simple all the more engaging. What does matter is that the compositional elements give a believable sense of physicality and of space while maintaining a visual unity through their contrasting qualities.

      Yeah, I'd say something like that. But fortunately I am not an art teacher and don't have to.

      However, I will say that I know how long it would take me to model Simple in Rhinoceros or Alias, and how long it would take me to tweak the surfaces and the lights before I could reproduce that scene. Visually, and to someone who can't grok it, the code for Simple is as unified and compelling as the image itself. I actually sat staring in wonder at the code for as long as I did at the image. Come to think of it, that's exactly why I consider it (and by at least one formal definition it is) art!

      The whole is greater than the sum of its parts.

      --
      "In a hierarchy every employee will rise to his level of incompetence". The Peter Principle
  4. Less vs. More by nacturation · · Score: 4, Informative

    Less can be more, but more is often so much more. The Chado Hall of Fame image is stunning. I'm still trying to convince myself that it's not a photograph.

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    1. Re:Less vs. More by lawpoop · · Score: 4, Interesting
      Have you ever seen a photograph this well lit? The way you can tell that it's not a photograph is that it's way too perfect. Everything is shiny. Also notice that there are no lit translucent objects -- I've heard that we don't have the math for this yet.

      Not sure about the math, but that's one of the reason that human skin looks so lifeless in CG. Skin is translucent (that's why your hand glows red when you hold a flashlight up to it). Currently CG skin is only a surface -- it doesn't show light reflecting from within the skin.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    2. Re:Less vs. More by Anonymous Coward · · Score: 2, Interesting

      sorta looks like a picture from architectural digest to me... lighting is on par with many professional shots i've seen.

    3. Re:Less vs. More by qbwiz · · Score: 3, Informative

      Not sure about the math, but that's one of the reason that human skin looks so lifeless in CG. Skin is translucent (that's why your hand glows red when you hold a flashlight up to it). Currently CG skin is only a surface -- it doesn't show light reflecting from within the skin.

      Actually, they have found ways to do this now. For example, there's PovMan which is an add-on to Povray that lets you make shaders that describe how a surface reflects and transmits. There's a skin shader on the website that lets you create more realistic skin.

      --
      Ewige Blumenkraft.
  5. Wow... by doublebackslash · · Score: 2, Interesting

    This is some of the most creative work I've ever seen. GREAT job.
    I used to use POV (no time now) and I never even had thoughts that loked like this, let alone project that good.
    Unbelieveable.

    --
    md5sum /boot/vmlinuz
    d41d8cd98f00b204e9800998ecf8427e /boot/vmlinuz
  6. Higher Resolution by nicklaszlo · · Score: 2, Interesting

    Wow. This is great. Is it possible to get higher resolution images? These would look realy bad if I wanted to put them up as a wall paper on my high resolution screen. How is it licensed? I have POV, but I haven't learned to use it. If I download the source, can I make my own high res. version? How long will it take?

    1. Re:Higher Resolution by Anonymous Coward · · Score: 3, Informative

      POV-Ray's command-line options are weird:
      povray +Iyournewdesktop.pov +Oyournewdesktop.png +A +W1024 +H768 +FN

      Replace the numbers with your screen resolution. Warning: some of these will take a *while*.

  7. Judges need a thesaurus by WTFmonkey · · Score: 2, Insightful

    "Evocative" and "aesthetic" used that often and in those ways make it sound like you're trying to be smarter and deeper than you really are. Stop it.

    1. Re:Judges need a thesaurus by Tablizer · · Score: 3, Funny

      Evocative" and "aesthetic" used that often and in those ways make it sound like you're trying to be smarter and deeper than you really are. Stop it.

      Your message lacks evocation and aesthetics. It resembles the sophomoric flow of a less talented slashdot participant. It thus should be delegated to those honed in the fine arts of non-positive moderation scoring techniques.

  8. Re:Very cool... makes me wanna learn by doublebackslash · · Score: 2, Informative

    I learned from reading the included help files.
    Best documentation out there.
    After I muddled though the tutorial, I went wild, and just used the help as reference. Wish i hadn't lost my old files before I had backup systems in place ;(.
    I'm sad now.

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    md5sum /boot/vmlinuz
    d41d8cd98f00b204e9800998ecf8427e /boot/vmlinuz
  9. Amazing! by Jacek+Poplawski · · Score: 2, Interesting

    These pictures are amazing!
    Now I have reason to install and learn PovRay...

  10. Re:explain by Quill · · Score: 4, Informative

    (Take a look at the verbose version of the code for an easier read.)

    The buildings are actually just one big isosurface. This is a surface in 3D space that is described by a function, similar to describing a line on a 2D graph. For example (warning, I'm been out of school for a while!), the formula y=x would describe a straight line at a 45 deg angle, whereas y=x^2 describes a parabolic curve. You can make the formula more complex and make us of functions (like sin(), cos(), max(), etc...) to end up with some really funky lines that wobble all over.

    The authors of "City" and "The Agate Face" both use isosurfaces effectively.

    I cannot.

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