On Next-Gen Consoles And Technical Innovation
Thanks to GamesRadar for reprinting an Edge feature discussing likely technical innovations which the next generation of videogame consoles may introduce. The piece discusses the impact of massively parallel computing on consoles, noting it's "...been plagued by a lack of good development tools, and with most developers taking three years even to get familiar with PlayStation 2's brace of vector units, this must be a real worry." It goes on to discuss graphical effects, from post-scene processing ("allows subtle ways of changing the look of the game in terms of brightness or colour saturation") to depth of field ("The biggest question remains whether developers will find any useful in-game applications for such technology.")
That article has to go down in the hall of fame of utterly crap EDGE articles. (Hey - it's a *big* hall...)
The author demonstrates a complete lack of understanding about consoles, and many of the techniques he talks about are possible and in use on current-generation consoles.
The concept that until the PS2, consoles had merely been a subset of the wider PC industry is laughable.
No, it seems to me that basically after the recent editorial walkout at EDGE they had a guy with practically no technical knowledge about consoles who happened to know a guy who worked at Climax, and they were desperate for content, so he wrote this bullshit article.
Of course, as with all EDGE articles, they never identify the authour, which in his case, is probably good for him.
Maybe you are thinking PC = x86 machine, the comment makes sense if you consider PC to mean simply 'Personal Computer'. Until the PS2's coprocessor-heavy architecture arrived, all consoles have been similar in architecture to personal computers - a single general purpose CPU doing all the work.
Considering the Xbox/GC as the last of the monolithic designs where clockspeed was the answer to everything, and PS2 and future consoles as multiprocessor dsp farms where memory bandwidth is the answer to everything makes a lot of sense to me.
As for the techniques mentioned being possible with current consoles, that's true - but only in the same way that the last of the Nintendo games ventured into 3-D - It's possible by clever programming pusing the envelope, but it's not what the next-gen N64 machine was designed from ther ground up to be capable of.
A pizza of radius z and thickness a has a volume of pi z z a
I agree, you are off course correct that the makers of Final Fantasy have a luxury that many game makers don't have, money and a long history of game making.
I have played FFX for more hours than I like to remember, and it's IMHO the greatest game ever created, mostly because, as you say, of the fantastic story. The authors of the article on topic here claimed that all games are about is graphics, and I very strongly disagree with that. It is an important factor, but would you really play a game that had no story, sucky gameplay but fantastic graphics for more than a couple of hours ? I sure as hell wouldn't.
It's about balls. For your example, Square has them, and they are solid brass.
Seriously. Gamers appriciate when chances are taken, and risks are made. FFX was a huge risk for a lot of reasons. The game was a radical departure from pretty much everything else out there. Instead of a big global world-spanning adventure, they did something that felt much more compact and personal.
And games are much more than graphics. The graphics are merely a tool, something to be used in order to create something special. For me, storyline, character, controls, and something I call "The Viewtiful Factor" (In other words, give me lots of cool shit to do and see...something more and more games have in spades these days), combine to make an enjoyable game.
Technical Innovation:
ABILITY TO SEE SOMETHING ELSE OTHER THAN IMPROVED GRAPHICS!!
Aggh this drives me mad! Please, please I don't care if it looks good, you only bother with it because pretty pictures market well.
[/semi-troll]
Ok maybe it is a troll but would you still mod down if it's an important point to make?
A blog I run for the wealth
In hindsight, PlayStation2 marked the transition.
*cough* The Dreamcast blew away the PS2 in graphics and innovation (at least in the beginning) so other than the use of DVDs to hold data and built in DVD player, the PS2 was nothing more than a modified PS1.
Second of all, the article misses the most important factor to note in modern games. Load times.
Ever since the PS1 load times in games have annoyed the hell out of gamers. The Dreamcast and the PS2 both outright failed to solve the issue, the Gamecube resorted to mini-discs, and the Xbox fell back on precaching large portions of the game at a time. What I really want to see (or not see) is a decrease or a removal of load times in games. Being forced to stare at a "Loading" screen is no fun. It takes me out of the game. That said, get rid of the things. I won't even pick up Final Fantasy Anthology or Chronicals because I'd rather play my SNES originals just to avoid load times.
Funny, I thought FFX was actually a good example of 'let's stick to the current trends' rather than some major departure from the norm.
While not true of all recent games, there has been a trend to less gameplay, more cut scenes. I'd argue that Square has been one of the companies leading that trend, and that FFX was just a simple case of following that formula.
Then again, I must admit I'm not the biggest fan of Square... They make good games, but I really think they are by far the most over rated developers in the business.