On Next-Gen Consoles And Technical Innovation
Thanks to GamesRadar for reprinting an Edge feature discussing likely technical innovations which the next generation of videogame consoles may introduce. The piece discusses the impact of massively parallel computing on consoles, noting it's "...been plagued by a lack of good development tools, and with most developers taking three years even to get familiar with PlayStation 2's brace of vector units, this must be a real worry." It goes on to discuss graphical effects, from post-scene processing ("allows subtle ways of changing the look of the game in terms of brightness or colour saturation") to depth of field ("The biggest question remains whether developers will find any useful in-game applications for such technology.")
That article has to go down in the hall of fame of utterly crap EDGE articles. (Hey - it's a *big* hall...)
The author demonstrates a complete lack of understanding about consoles, and many of the techniques he talks about are possible and in use on current-generation consoles.
The concept that until the PS2, consoles had merely been a subset of the wider PC industry is laughable.
No, it seems to me that basically after the recent editorial walkout at EDGE they had a guy with practically no technical knowledge about consoles who happened to know a guy who worked at Climax, and they were desperate for content, so he wrote this bullshit article.
Of course, as with all EDGE articles, they never identify the authour, which in his case, is probably good for him.
Check this statement out: Despite the howls of anger this statement will provoke from musicians, AI specialists and physics fanatics, at the end of the day videogames are all about pretty visuals.
This was discussed here on Slashdot a week or so ago, and fortunately the statement is only partially correct. I see nothing wrong in game makers creating cool graphics, it's not like when a new game comes out to my playstation 2, I have to get the latest geforce card to get maxfps. By all means, the game makers SHOULD make use of the capabilities that lie in the graphics card.
However, there are fortunately still games that rely on a great story. Finaly Fantasy would have been half the game it is if it weren't for the story. Gameplay and challenges are also important parts of a game. That statement is nothing more than BS, like most of the article.
I've always been able to predict upcoming technologies on video cards and gaming consoles by looking at 3d modeling software like 3dstudio. New techniques you see show up there, will show up as hardware solutions some years later.
Things that are normal in 3d software now but are missing in hardware rendering are things like decent refraction, area lights, global illumination, caustics, raytracing. We can expect to see at least some of those implemented in hardware somewhere in the future.
Maybe you are thinking PC = x86 machine, the comment makes sense if you consider PC to mean simply 'Personal Computer'. Until the PS2's coprocessor-heavy architecture arrived, all consoles have been similar in architecture to personal computers - a single general purpose CPU doing all the work.
Considering the Xbox/GC as the last of the monolithic designs where clockspeed was the answer to everything, and PS2 and future consoles as multiprocessor dsp farms where memory bandwidth is the answer to everything makes a lot of sense to me.
As for the techniques mentioned being possible with current consoles, that's true - but only in the same way that the last of the Nintendo games ventured into 3-D - It's possible by clever programming pusing the envelope, but it's not what the next-gen N64 machine was designed from ther ground up to be capable of.
A pizza of radius z and thickness a has a volume of pi z z a
Technical Innovation:
ABILITY TO SEE SOMETHING ELSE OTHER THAN IMPROVED GRAPHICS!!
Aggh this drives me mad! Please, please I don't care if it looks good, you only bother with it because pretty pictures market well.
[/semi-troll]
Ok maybe it is a troll but would you still mod down if it's an important point to make?
A blog I run for the wealth
In hindsight, PlayStation2 marked the transition.
*cough* The Dreamcast blew away the PS2 in graphics and innovation (at least in the beginning) so other than the use of DVDs to hold data and built in DVD player, the PS2 was nothing more than a modified PS1.
Second of all, the article misses the most important factor to note in modern games. Load times.
Ever since the PS1 load times in games have annoyed the hell out of gamers. The Dreamcast and the PS2 both outright failed to solve the issue, the Gamecube resorted to mini-discs, and the Xbox fell back on precaching large portions of the game at a time. What I really want to see (or not see) is a decrease or a removal of load times in games. Being forced to stare at a "Loading" screen is no fun. It takes me out of the game. That said, get rid of the things. I won't even pick up Final Fantasy Anthology or Chronicals because I'd rather play my SNES originals just to avoid load times.
The XBOX suffered when you think about production costs. Yes, a very powerful console, but Microsoft is selling every single XBox at a huge loss. Of course you couldve made lot more powerful consoles than those out today 5 years ago, if you didnt worry about the cost. In the long run, no company (not even Microsoft), can afford to sell systems at that kind of loss, which I think is part of the reason why XBox2 probably wont be shipped with a hard drive.