Steam Updates On Hardware Changes, Debugging Innovations
Thanks to Planet Half-Life for reprinting a note from Gabe Newell discussing the latest changes and survey results regarding Valve's Steam 'content delivery system'. He compares the recently mentioned hardware survey to an earlier one, mentioning: "There's lots of interesting info, for example Windows 98/Windows ME users going from 62.8% down to 8.25%." Newell also discusses the code debugging innovations that Steam is now providing: "We've been able to increase the level and speed of our Steam upgrades by direct reporting of client bugs back through Steam. If a Steam client reports a problem, we can replicate it on our machines and jump directly to the line of code in our debugger", before ending by revealing that the much-delayed Counter-Strike: Condition Zero is now available for pre-order via Steam.
before ending by revealing that the much-delayed Counter-Strike: Condition Zero is now available for pre-order via Steam.
Hey, Gabe: Where the fuck is Half-Life 2? I bought a new videocard (with the coupon) - you still owe me a game. And nobody gives a damn about Counterstrike anymore. The 1990's called - they want their mod back.
And nobody ever liked Steam. It crashes, it chokes internet connections at LAN parties - it doesn't fucking work. Everybody I know who plays Half-Life at LAN parties is stuck on the patch revision before Steam was introduced - nobody wants to upgrade because otherwise Steam trashes their systems and makes the game unplayable. If you'd simply set up a BitTorrent server instead to distribute your patches - you'd be done by now. Steam is an absolutely wasted effort, I tell you - you're trying to solve the content distribution problem in the least efficient way possible.
You've lost your focus on making original games. The more shit like this that you pull, the more convinced I am that the original Half-Life was a complete and utter fluke that you managed to ship something worth playing.