Steam Updates On Hardware Changes, Debugging Innovations
Thanks to Planet Half-Life for reprinting a note from Gabe Newell discussing the latest changes and survey results regarding Valve's Steam 'content delivery system'. He compares the recently mentioned hardware survey to an earlier one, mentioning: "There's lots of interesting info, for example Windows 98/Windows ME users going from 62.8% down to 8.25%." Newell also discusses the code debugging innovations that Steam is now providing: "We've been able to increase the level and speed of our Steam upgrades by direct reporting of client bugs back through Steam. If a Steam client reports a problem, we can replicate it on our machines and jump directly to the line of code in our debugger", before ending by revealing that the much-delayed Counter-Strike: Condition Zero is now available for pre-order via Steam.
One has to wonder why Valve seems to be spending so much time on Steam. I've seen previous comments speculating that the reason Valve is delaying HL2 is to work on getting Steam 100% correct.
Yet even if that were true, it's hard to see how Steam would really increase the amount of people buying Valve games. Even though I was a hardcore HL1 player, I would not buy any game because of the Steam association. If anything it just seems like a cool market research tool and possibly some DRM in the future. But to spend a few years programming a cool market research/DRM tool?
Who owns your hard drive? If you've installed Steam, read this, then answer the question again.
Yeah, let's all give game developers on-demand access to our storage. Cheat detection notwithstanding, this is bad news; is it worth the cost? I like to think intelligent people agree: it isn't.
I don't really have anything to say about your actual point, just clearing up some facts.
The thing is, this game HAS been delivered. That pre-cache everyone is downloading is the game, encrypted.
The game HAS been delivered - if you got that CZero Steam cache, you have the game.
If HL2 really will require Steam, then don't purchase the game. Don't increase their sales figures, don't let them think this is a profitable way to force DRM down our throats. Behave like customers, not simpering consumers, and take your business elsewhere.
Can someone point me to an official quote from the company that explains that if you don't have a network connection, you can't play HL2? Because other than them requiring me to connect to their computers to play this game, I don't really see the big deal about having to install their content delivery platform to play HL2. I am going to want to do that anyway to get the updates. As long as I can play HL2 even when my net connection is fucked, what does it matter?
Ironically, the word ironically is often used incorrectly.
wow, highly interesting. text here in case the Valve mods don't want you to know:
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Here's what happened to the silent majority of people that found themselves with steam having downloaded CZ to their machines without any real notification. Story below is in chronological order. The reason I'm making this into the separate thread is because I don't believe something like this belongs in the CZ forum (this is steam issue and has nothing to do with CZ mod) and because I have two questions I'd like to hear the answer to (those are at the bottom of the post).
Here's what happened:
Steam started, and suddenly popped up an ad (something I don't recall it doing before). Seeing "CZ" label, I closed the window as soon as it opened. I switch to another window for a few minutes (note: I'm on 10mbps). In about 10 minutes I notice steam icon has changed to "working". I switch to netlimiter bandwith monitoring software to see the bloodsucker having already downloaded 50 megs of "something", yet my game of NS plays just fine. Odd. Also I notice the new "CZ" icon in the games menu, but right click on it only shows "start pre-loading" option. Well I could care less about pre-loading it since I have no intention whatsoever of bying that game, so I just let it be (note to unbelieving teenagers: there was no "preferences" or any option like that. Only standard info options and "start pre-loading". Nothing else.)
Okay, open steam preferences in netlimiter, find the address of the update server and choke download to 1KB/sec. No more weird download traffic for a while, as that choke kills the connection. Yay for good anti-bandwith-leech software.
About 2 hours later I come back and restarted steam to find that I now have ~40% of counter strike mod installed (that mod was set to "never update" in the preferences and never installed on the machine). Rather pissed at it (I'm on daily traffic quota) I choose to delete the whole thing and set the preferences to "never update" again thinking that would fix it.
Next day, evening, start up steam for daily couple hours of NS, and play normally. After I'm done, I notice that steam icon indicates "working" again. Okay, since the update server is still choked to hell externally, no way it could have downloaded downloaded anything weird. Additionally I notice that I now have CS and CZ icons active. WTF? Okay, again, CS preferences, delete local content (almost none of it this time, thanks to the external choke). Nope, error message pop up indicates that "CS cannot be deleted as CZ requires some CS content". As you can figure, at this moment I'm getting beyond pissed, and right click on CZ icon, and finally see that "preferences" option where "start pre-loading used to be"! Allright, click on that, and notice that I have a pretty decent persentage of the game pre-loaded. Delete that content, never update both CZ and CS, and since then it didn't seem to start again. Then again, I don't know what it will try to pre-allocate tomorrow, so steam is now on permanent external 4KB up/down choke just in case.
Now a few questions to people that are actually in contact with valve steam team (not the random forum users please, I ask for input form people that know what they are talking about, as I can make educated guesses just as well as anyone here)
1. Is this sort of thing going to happen in the future? Unlike many teenaged amercan boys seem to think, everyone in this world pays for their bandwith. ISPs pay per download and upload gigabytes, and these costs are covered by customers who pay for their connections. If this sort of useless downloads begin to be used, ISPs will experience greater amount of traffic. Think all those gamers that never really use their computers for any massive downloads suddenly pre-load something like half-life 2, gigabytes worth of data likely, I'm ready to bet any ISP, american, european or australian is going to notice the spike, and someone will have to pay for it. And as always, it will us the customers.
2. With valve hiri