Sid Meier's Pirates! Remake Hoists Mainbrace
Thanks to GameSpy for its first impressions of the PC remake, Sid Meier's Pirates!, an updating of the seminal Civilization designer's late '80s game of the same name. Meier notes: "We've learned quite a bit about gameplay... we learned how to build on a classic game without destroying it", and the preview reveals: "The game world is a 'fully fleshed-out sandbox' where you'll have your own ship (or fleet of ships) and free reign to do as you please." However, Meier also mentions: "There's a little more of a stronger story pull", since apparently, this Q4 2004-due title has, like other piratical titles, "an über-villain, a pirate captain responsible for killing your parents, forcing you to leave the old world, and scattering your family all over the Caribbean."
...I think I'll pirate this. ;)
Kids these days. They don't know the difference between classic, and just plain old.
Intresting idea but unless you live in venice how are you going to get your ship up the highstreet?
Hoist the electic window and shiver me sheet metal does not quite have the same ring.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
But will it have a huge honkin manual, which is more historical primer than anything else, in the classic Microprose style?
Vintage computer games and RPG books available. Email me if you're interested.
Let me play for as long as I want, or at least give me the option to do so.
Right. I want to keep prowling the Caribbean in my eight-gun sloop even after iron-clad steam-powered destroyers show up. Aaarrrrgh, matey! It's the dread Cap'n Anachronism!
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