The Saga Of Star Wars Galaxies Recounted
Thanks to GameSpy for its three-part article discussing the 'long and storied history' of PC-based MMO Star Wars Galaxies, noting: "Regarded as one of the most ambitious MMOGs ever launched and greeted with hype spawned from decades of movies, no other game has had a more difficult road than Galaxies." The piece goes on to argue: "The most conservative estimates of Galaxies' stable player base estimates approximately 100,000 active players", although Sony Online's chief creative officer Raph Koster disagrees with that figure on Waterthread.org, countering: "GameSpy is way off. We get more uniques in a day than that, much less subscribers." The article concludes: "Star Wars: Galaxies attracted many, many people to MMOGs who had never tried one before. Many were put off by the initial lack of content. Despite the oft-stated fantasy of 'living in the Star Wars galaxy,' what many players truly want is to have a Star Wars adventure." Update: 03/16 16:49 GMT by S : John Smedley, President of Sony Online Entertainment, has mailed us with official comment: "Star Wars Galaxies has much more than double the number of subscribers quoted on GameSpy. For the record, the title is doing very, very well and is the second largest MMO in the North American market."
This may seem like a small issue, and I'm not sure how much it bothers other players, but when you know there is a HUGE player city just 100 yards away but it's not appearing ruined any immersion for me.
The draw distance is set very low by default. If your machine can handle it, turn it up all the way... it makes a huge difference in the way the world looks. I can see the Coronet starport across the ocean from my house, about 2km away. Forests actually look like forests, not a constantly spawning bunch of 4 trees around you.