ScummVM 0.6.0 Released With Freeware Bonus
busfahrer writes "The ScummVM team has announced the release of version 0.6.0 of their famous SCUMM Interpreter. It allows you to play your old LucasArts adventures on non-MS systems and/or recent hardware, and requires the original media to play. This release marks a milestone in the history of ScummVM because as of now, all SCUMM-based games created by LucasArts are now supported by the engine. Together with this release, they announce the release of the rather old, but fun adventure Flight Of The Amazon Queen as ScummVM-compatible 'freeware', having got permission from the original creators."
The fact that I easily found rpms to run under Linux was just a bonus. I have experienced a few crashes in Sam & Max (all occuring in the same room), but the gameplay is intact. One mini-game doesnt work properly but the game should be playable from beginning to end.
But I havent heard mention of one of the best reasons to use SCUMMVM: save states. With a point and click adventure, it may not be as critical as save states in say, a SNES emulator, but it's still be a convienence, and only costs 100k/save
To see how well your favorite LucasArts SCUMM game is supported, check out the compatability chart
An interesting idea but see what the SCUMMVM FAQ has to say about this
Quote:
Can I use ScummVM to make new games?
While it is theoretically possible to write a new game that uses ScummVM it is not advisable. ScummVM has many hacks to support older games and no tools geared towards creating content usable by ScummVM. Potential game authors are encouraged to look at open source technologies such as libSDL for a cross platform DirectX like library, and the Lua and Python scripting languages for game logic.
Well, if you have a look at their compatability list, you'll see that there's still a number of games that don't make it to the ideal 95% mark. I imagine they'll think about calling it 1.0 once that list is all (or nearly all) at or above 95%.
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Here be Dragons
The original goal for ScummVM was obviously to run all LucasArts/LucasFilm SCUMM games.
This is the first release with all SCUMM games supported. The next release will probably be 1.0, once we have fixed some remaining major bugs (mostly in the later games, such as new addition Full Throttle which is, obviously, new and the main reason this isn't release 1.0)
- James 'Ender' Brown
Co-Project Leader, ScummVM
I would suggest you take a look at the engines used by the "underground" adventure game writers.
.
Adventuregamers.com recently ran a feature showcasing some of the best of these
The engines used are amongst others
AGS and SLUDGE
I think these are the kind of things you're talking about, rather than SCUMMVM which as the name implies is a VM, not a dev kit.