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ScummVM 0.6.0 Released With Freeware Bonus

busfahrer writes "The ScummVM team has announced the release of version 0.6.0 of their famous SCUMM Interpreter. It allows you to play your old LucasArts adventures on non-MS systems and/or recent hardware, and requires the original media to play. This release marks a milestone in the history of ScummVM because as of now, all SCUMM-based games created by LucasArts are now supported by the engine. Together with this release, they announce the release of the rather old, but fun adventure Flight Of The Amazon Queen as ScummVM-compatible 'freeware', having got permission from the original creators."

6 of 21 comments (clear)

  1. SCUMMVM is impressive by meanfriend · · Score: 5, Informative
    Coincidentally I just installed SCUMMVM two weeks ago so I could revisit Sam & Max and Day of the Tentacle without having to mess around with boot floppies or other shenanigans.

    The fact that I easily found rpms to run under Linux was just a bonus. I have experienced a few crashes in Sam & Max (all occuring in the same room), but the gameplay is intact. One mini-game doesnt work properly but the game should be playable from beginning to end.

    But I havent heard mention of one of the best reasons to use SCUMMVM: save states. With a point and click adventure, it may not be as critical as save states in say, a SNES emulator, but it's still be a convienence, and only costs 100k/save

    To see how well your favorite LucasArts SCUMM game is supported, check out the compatability chart

    1. Re:SCUMMVM is impressive by kundor · · Score: 2, Informative
      I used scummvm to play the game Beneath a Steel Sky, which I actually bought a long time ago but never finished.

      Now it's freeware, available from the scummvm people, and it's a great game. Highly recommended. It worked perfectly, no crashes or anything.

  2. Re:SCUMM authoring? by meanfriend · · Score: 5, Informative
    Anyone know of a (preferably OSS) authoring system for SCUMM?

    An interesting idea but see what the SCUMMVM FAQ has to say about this

    Quote:

    Can I use ScummVM to make new games?

    While it is theoretically possible to write a new game that uses ScummVM it is not advisable. ScummVM has many hacks to support older games and no tools geared towards creating content usable by ScummVM. Potential game authors are encouraged to look at open source technologies such as libSDL for a cross platform DirectX like library, and the Lua and Python scripting languages for game logic.

  3. Re:What's the remaining 0.4? by Thornae · · Score: 2, Informative

    Well, if you have a look at their compatability list, you'll see that there's still a number of games that don't make it to the ideal 95% mark. I imagine they'll think about calling it 1.0 once that list is all (or nearly all) at or above 95%.

    --
    |>
    Here be Dragons
  4. Actually... by Ndr_Amigo · · Score: 4, Informative

    The original goal for ScummVM was obviously to run all LucasArts/LucasFilm SCUMM games.

    This is the first release with all SCUMM games supported. The next release will probably be 1.0, once we have fixed some remaining major bugs (mostly in the later games, such as new addition Full Throttle which is, obviously, new and the main reason this isn't release 1.0)

    - James 'Ender' Brown
    Co-Project Leader, ScummVM

  5. Re:SCUMM authoring? by The_Rift · · Score: 3, Informative

    I would suggest you take a look at the engines used by the "underground" adventure game writers.

    Adventuregamers.com recently ran a feature showcasing some of the best of these .

    The engines used are amongst others
    AGS and SLUDGE

    I think these are the kind of things you're talking about, rather than SCUMMVM which as the name implies is a VM, not a dev kit.