In Search Of The Continuous Gaming Platform
Thanks to The Register for its Faultline-reprinted analysis discussing the concept of making games that are playable on multiple hardware devices. The analyst argues: "Games writers now need to move on a generation to what we shall call 'continuous immersive absorption' into a game. That means that the play should... have elements that are played on a big home based screen, have elements of play that are ideal for a mobile gaming platform or phone so that it is portable on trains and cars and even the playground, and it should have communication elements that see players interact." The piece goes on to churn out much general analysis, but is the concept that "[Game]play should be able to proceed on the home platform, and on mobile platforms, and on your PC at work or school" a viable or attractive one?
Animal Crossing. It's a completely pointless game that eats up hours and hours of time on the GameCube. Your goal is to get furniture for your house doing various things about a town. Plug in the Game Boy Advanced and you can ride a boat to an island. The island is then loaded onto your GBA and you can play Animal Island, a near tamagotchi style game, to get even more furniture and pointless crap for your house on the main island. (It's also handy for duping said pointless items). I find it an interesting way to expand the play away from the home unit, I just wished it was a better game. I lost interest in the game itself a long time ago, the only really good thing to come of it is the NES games.
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