3D Realms' Scott Miller Warns Warner
firstadopter.com writes "Scott Miller of 3D Realms, maker of Duke Nukem and non-maker of Duke Nukem Forever, is panning Warner Brothers' recent re-entry into the videogame industry. He cites the lack of focus of conglomerates and aversion to risk-taking on original brands as the heels of Warner's future downfall, suggesting of their new gaming division: 'Focused [game-only] publishers will always lead us in making the best games... It's just not as important for a [diversified into films/TV] company like Warner to really try hard in a area that, in the end, doesn't mean life or death to their company.'"
3DRealms has been focused on Duke Nukem Forever for 5 or 6 years now and they still have nothing but vapor. They're hardly a company to talk about video gaming anymore since they can't even get a simple game out the door. License the damn Quake 3 engine and make Duke Nukem Forever with that instead of jumping around redesigning engines every year. 3DRealms is like a kid with ADD when it comes to their flagship character. The fun thing about Duke3d wasn't that it had great graphics (it didn't), but that you could hold up a buck to a stripper and say "shake it baby". We must have more of this in the next version!
..how about a little less telling everyone else how to run their company and a little more Duke Nukem Forever development, mmmkay?
At this rate, the PlayStation IX will be out before DNF.
Cruising the internet on my TI-99/4A @ a whopping 300 baud!
Mr. Pot, meet Mr. Kettle.
For those who don't get the reference, Atari single-handledly destroyed the home video game market during this time, mainly by glutting the market with crappy games (E.T. for example; several million unsold cartridges were dumped in a landfill. Pac Man had more cartridges manufactured than there were consoles sold.
The home video market managed to stay destroyed until Nintendo forced their way onto the scene; they were very careful to avoid the sins of the father, so to speak, by retaining the right to not allow crappy games, limiting the amount of titles a licensee could put out in a year, and other such practices.
Vintage computer games and RPG books available. Email me if you're interested.