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QuakeCon 2004 or Bust - Including Quake IV?

viperstyx writes "'Pack the car, buy the airline ticket, or get a new pair of walking shoes - just do whatever it takes to be at QuakeCon 2004. The 9th annual QuakeCon video game festival and tournament storms into town August 12-15 at the Gaylord Texan Resort & Convention Center in Grapevine, Texas.' Thats right, it's official [and yes, its called Gaylord]. Registration for this year's 3000 persion BYOC (bring your own computer) LAN party (1000 people bigger than last year) opens April 14 at 9pm EST! I wonder if they'll need two BFGs this year?" Also worth noting is the fact that the Raven-developed Quake IV may be showcased this year, according to hints from id's Todd Hollenshead at last year's QuakeCon.

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  1. Re:Doesn't quake just feel... dated? by Scooter · · Score: 2, Interesting

    Quake(world) was: Brown
    Quake II was: Fast moving, slow firing
    Quake III is: Slower moving, faster firing

    There is a world of difference in the "feel" of the movement in all 3 games, but as with so many things, it depends on how close up you get. Seen from a distance - yep - they're all pretty much the same idea, but then that's no bad thing either - large numbers of Quake fans including me *do* just want the same gameplay with up to date graphics.

    I'm not too fussed on the storyline thing, although I did like the atmosphere Quake II had in the single player game, which was largely down to the background sound track. For me, its yet to be bettered.

    Qukae II is also top of my list for multiplayer gameplay. I like the speed at which you can move. I feel like I'm trudging about with my pants round my ankles in Quake3, although it's still a hugely playable game (to get some perspective, Half Life = Lead underpants, and shoe laces tied together ). Quake 3's weapon switch speed and faster firing rates compensate though.