Can Games Address Serious Social Issues?
Thanks to AVault.com for its editorial ruminating on whether games can or should reference the more serious social issues of today. The piece starts by noting: "Only a very few computer offerings have anything resembling any form of probing social critique... In contrast, other entertainment media - including movies, music and books - all address these issues on a regular basis without raising eyebrows." The author concludes by suggesting it's "conceivable that games would reap greater societal acceptance and more legitimacy as a medium for presenting important concerns of our times", although mentioning the worry that "increasing the respectability of gaming might reduce the pleasure of the pastime" if done in the wrong way.
Okay...uh...I'm really not sure that was the point they had in mind, you know. It applies, sure, and I'm not arguing with your views, but I think the designers were thinking more along the lines of "When you attack animals they get mad."