C++ GUI Programming with Qt 3
I didn't have to force myself to read this one: the book grabbed my interest from the beginning. It's filled with just enough technical details to whet my technical curiosity, keep me turning pages, and provide the important information, clearly and concisely. I don't have much Qt development experience (none at all yet), although I am experienced in other windowing toolkits. The book quickly provided me with everything I need to know to get up and developing an application, and now I know where to quickly start.
Who's it for? I am of course a novice Qt developer, yet one with a fair amount of IT experience, specifically with other windowing toolkits. I found this book not only a great introduction for those who want to get started with Qt, but it's also a trove of information for somewhat intermediate Qt developers. It's not for people who work for Trolltech or have already been developing feature-rich KDE applications; however, besides providing a great point of entry for new Qt developers, the book does touch on some more advanced topics. Technical books tend to age quickly, but I should note that the book is written by some of the people who brought us Qt 3 and are working on bringing us Qt 4, so this book should have a degree of forward compatibility. What can I expect to learn?
The book is divided into two sections: "Basic Qt" and "Intermediate Qt" development.
The basic Qt section covers everything that someone new to Qt would probably want to learn, beginning with a simple application and an explanation of signals and slots (signals and slots work much the same way as windowing events in Java, for example, and can help to tell when a button or key is pressed). Signals and slots help make the sample application functional. This section also introduces the Qt reference documentation, available online as a reference during development, and Qt Designer, for those who want to use a graphical user interface to create components such as dialog boxes. A quick overview of some of the available widgets is next (widgets are graphical elements such as dialog boxes and buttons), which helps to give someone brand new to Qt development a feel for some of the components that come ready-to-build-upon. This is all covered in the first 38 pages of the book.
I should point out that I think that knowledge of the C++ programming language is essential if one is to learn good things from this book (I'm a big proponent of learning through experience, and you'll need to play with C++ code), but learning Qt and C++ development at the same time might help one come up with some interesting project ideas for learning!
After a quick introduction to creating custom widgets and double buffering (used in some cases to prevent screen flicker), the intermediate section starts by hopping right into layout managers, intended to make graphical forms and components beautiful (and more usable), just like tables helped to make HTML beautiful before CSS came around; layout managers help do for graphical application components what the font and alignment settings do for a word processor. The managers included are very similar to those used in Java's JFC/Swing stuff, and they work well. Also covered are methods for creating 2D and 3D graphics, drag-and-drop, and event processing. Compared to signals and slots, event processing gives the developer more control, and becomes important when writing custom widgets or changing the way an existing widget behaves.
Following this are sections on internationalization, providing online help within an application, multithreading for responsive applications, and Qt's platform-specific features. Qt works with Microsoft's ActiveX, for example, although this apparently requires the Qt/Windows Enterprise Edition as opposed to the free edition of Qt. It's important to point out that Qt implements its own threading capabilities, and the section on threads covers this in depth.
ConclusionThis is a great book for those interested in Qt and KDE development, cross-platform C++ graphical application development, and just making beautiful, functional applications. The book provides information that can't be had from the Qt API alone, and it does so in a way that kept me turning pages. Blanchette and Summerfield organized their text well, with logical chapters that make finding tips for that first application possible. This book gets twelve thumbs up from me.
Bill Lorenz is Vice-President of the Linux Users Group of Cleveland and is helping to organize the Ohio LinuxFest, 2004 edition (call for submissions now in the wild!). You can purchase C++ GUI Programming with Qt 3 from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
Never underestimate the dark side of the Source
My current thoughts are using Qt/Java or Qt-Ruby, but it will largely depend what I decide to write.
There are also C bindings for Qt in development, if I was going for an extremely simple application I would just use those.
The #1 reason I would learn Qt, however, is to give myself a decent chance of contributing to the Psi project. I would be forced to learn C++ in that case but at least Psi's C++ is clean compared to many C++ apps I've seen. :-)
Karma: It's all a bunch of tree-huggin' hippy crap!
What level of C++ knowledge is necessary to begin working with something like Qt (or other windowing libraries for that matter)? Having taken several semesters of C++ so far, I want to try something a little more tangible than the prompt stuff we've been doing.
Who doesn't like free music?
I used to be a big fan of cross-platform GUI programming, but having worked on all variations of Windows, Linux desktops, and Mac OS X, I am now against the idea. I now believe if you're going to support a platform, use the native toolkits as they bring a level of consistency that is just not there with cross-platform toolkits. Having to use a GTK or QT-based app on Mac OS X these days proves to be tremendously frustrating. Text boxes don't have spell-checking or auto-completion. The red dot in the window decoration does not change if the document does. In fact, there is often no document-based implementation whereas there would be one if a native solution was developed. On Windows and Linux, the differences may only be cosmetic, but on OSes such as Mac OS X looks are only the tip of the iceberg with the problem. Cocoa widgets look pretty, but they also bring with them a lot of functionality that I've yet to see replicated on these cross-platform toolkits.
So please, when in Rome do as the Romans do.
From the FAQ:
Qt/Embedded can be configured to for ROM requirements between 800k and 3M, depending on what features are enabled.
I'm working on a new software load for the Ceiva (ver 2), and 800k ROM just for the graphics is way to heavyweight.
Awesome furniture, accessories and cabinetry in Santa Rosa, CA: http://humanity-home.com/
I've done a little Gnustep programming... is there anyone who's done both who can give a comparison? Would I be happier doing Qt?
One man's pink plane is another man's blue plane.
... is give these guys a hand up: QT 3 Win32- this project would be totally awesome would it be done!
Wasn't there a bunch of development on Visual Basic for unix platforms at one time with syntaxes similar to M$ VB from Visual Studio?
Whatever happen to that?
Those looking for a fully free C++ toolkit should consider wxWidgets. With its superb sizer layouting system, rich api, native look, and great support (You often get replies from the authors themselves on the mailing lists), it is one of the best free toolkits around.
Now, with the new partnership between wxWidgets and Borland, wxWidgets is likely to develop even more rapidly.
Though wxWindows is free, unlike the free version of Qt it is not GPL, thus it can be used for commercial software development without worry.
TerraIM - my pet AIM client project.
C++ is *the* language, complex - sure enough, misunderstood - even more sure, 90% of today's CS stuff is drawned in its own mediocricy - count on that!!! this was one of the best books on programming languages I've ever read and if you're capable of understanding 50% of it you're sure to change your opinion on the language. Oh and...
Yes, as well as C, Lisp, Java, PHP...etc. And for all those cases I found the following statement true: as long as the person who's wrote it is a <language name here> programmer and not someone *forced* to do the job in <language name here>, it will be a joy to read - in all the other cases the code readability depends on writer's & reader's intelligence.
1. No sig. 2. ???? 3. Profit!!!
First of all, what keeps you from combining object orientation and messages? An event is a message that gets placed in a queue and taken out sometime later and delivered. Objects register for the events they want to receive. Perfectly threadable, perfectly object-oriented and moreover perfectly obvious to understand.
Second, if your students over-design, maybe you're doing something wrong as a teacher? I'm a research fellow at a German university and teach students myself. It's true, it takes a while for them to "grok" OO. But once they do, it's the most obvious and simple concept there is.
Third, you base your statement that "compilers are not good at OO" on current C++ compilers. Well, (although this is a Qt thread) C++ is not the only object-oriented language around, and I agree it's certainly one of the hardest to learn. For a programming course that's about concepts (such as "usable interfaces"), you probably don't want problems with the language get in the way of the students. After a student has the concepts down pat, it's easy to write them in a different language, even an unwieldy monster such as C++.
For alternatives, check out Objective-C or Smalltallk (maybe even Java) sometime. They're both excellent languages for learning object-oriented programming, and the language doesn't get in your way (maybe Smalltalk even less than ObjC). Once the students have understood what OO and good GUI programming is all about, they can always learn C++ if they feel the need. It's only a language. But be warned, they'll probably balk at C++ once they've seen how nice a language can be.
Fourth, C++ compilers (especially gcc) have improved a lot during the last couple years.
How is Qt's licensing abysmal, please? It's licensed under the GPL. Just like Linux, GNU, GCC, Emacs, MySQL, MPlayer, The GIMP, and just about any other Free Software program.
So, what's so abysmal about the GPL? You sound like you think the world would be much better off if Linux, GNU, GCC, Emacs etc. all changed to proprietary licensing (like "WindowsXP from NewEgg") and available for "less than $100 from NewEgg".
> Oh, and there is no GPL version for Windows
As a matter of fact, there is.
Trolltech has no impetus or obligation to port GPL Qt to Win32. But GPL is GPL, so anybody with enough skill can -- and did -- port the codebase to MS Windows. Yeah, it's not perfect (yet), but I've compiled and run stuff written in Qt2.3NC with this GPL'd version of Qt3.x.
--
-JC
coder
http://www.jc-news.com/parse.cgi?coding/main
PS: It's Windows-native and doesn't need X11 to run, in case you're confusing it with the similar project on the same sourceforge area.