Blizzard's World of Warcraft Beta Goes Live
craenor writes "Perhaps the most anticipated entry into the increasingly crowded PC MMORPG market, Blizzard's World of Warcraft, has just reached the live Beta stage, for those select players lucky enough to be picked. In a distinct change from the existing trend in Beta tests, they are not going to require NDAs for participating players, and everyone will have read access to the official Beta forums while testing takes place." The WoW site includes a basic game FAQ for beginners, and BitTorrent is now live as Blizzard's Beta distribution method of choice, as the mentioned earlier on Slashdot Games.
I can tell you Star Wars galaxies is a lot better these days (vehicles, ridable mounts, player cities, a lot more content). Their start just wasn't perfect, but neither was any other MMORPG start. Let's hope Blizzard can get it right!
The gryphon riding looks really cool. Another thing that seems rather inventive is the death system, where upon your death you become a ghost and wander/go resurrect yourself. That seems interesting to me, and it'll be fun to see mountain giants from UNDER their nose, rather than from DOWN their nose. It seems to look good, I'll have to get the game before I can tell any more really.
Here is a positive review from an alpha tester.
Once brought back to life, you can go back to your corpse and grab your stuff, assuming someone else hasn't looted it.
I was a "hardcore" mode Diablo II addict (in HC mode, you only get one life to live and when you die, that's it--you lose everytihng and you're level one again). I'd go for days w/ minimal food and rest--it was insane. Anyway, that's beside the point--I never had more fun with a game. It was the first time a modern game went beyond a FPS shooter game (ie, instant action), while combining a persistent character, while causing you to exhibit real survival-like behavior. When I played for those hours--and days straight--I was having *tons* of fun and laughs constantly and consistently...
So many of these games these days have you sit there for hours w/o even raising your heartbeat--I don't understand how people let themselves play them! In Diablo II hardcore, I'd stand up after a few hours of play and feel like I just had a two hour-long workout (and I'm shape, before you jump on that one).
Looking back, there wasn't a *single* hour or loss of a character where I didn't have hoots of fun. What other games (and/or game formats) can boast that? Sure, some of the deaths were painful and sad at the equipment I lost, but that's what real battle and gaming is--it goes beyond fun and enters the realm of glory.
Glory isn't something that you can save to file, accumulate from killing a high xp monster a hundred times using hours of free time, or get from nice equipment. It's when you and a couple others that you've been fighting alongside with rush in a room where the outcome is unknown and is also for keeps--you get one and only one chance. And when you fought off the odds, the glory was yours. And when you didn't, and fought to the end, the glory was still yours. I bowed down--and fell in love--with a game that could let your experience that.
G-Force music visualization