Matrix Online Creators Quizzed On MMO Wire-Fu
Thanks to GameSpy for its interview with the lead designer of The Matrix Online, featuring new details regarding the PC MMO which recently parted ways with original co-developer UbiSoft, meaning the newly rejuvenated Warner Bros. Interactive "...is now the sole publisher of the title." According to the article, the developers Monolith are utilizing a combat system called Interlock, where "...players have the opportunity to optimize their fighting technique by managing their move-by-move combat tactics, and performing combos and other special maneuvers. This is definitely not 'click and watch.'" There's more information at the official Matrix Online FAQ.
If they manage to get the fighting engine working well, they might set a precedent for 3D beat-em-ups.
From what I've read, the Bullet-Time option will kick in when you've landed the killing blow on your opponent, wasn't it much more cool if you could activate Bullet-Time during battle, like in Max Payne.
I guess it's really hard to do in an online game, who should be moving in bullet time, who should move in realtime, will spectators outside of the Bullet-Time area be viewing a really slow or really fast fight?
Difficult stuff.
This is the sig that says NI (again)
If the machines and humans are at peace, then who will players fight against? Excluding pvp, I can't imagine that there will be very much combat. In a game like Everquest or Asheron's Call, minor enemies like trolls, orcs, and the like can be churned out over and over again to provide fighting fodder. In a Matrix world, where are the snakes and bats to fight?
The way I would do it is set it in a cold war between the humans and the machines. Where the Architect's words at the end of Revolutions are open to inturpritation.
There would for all intents and purposes be two teams. The merovingians minions who would be easier to play for newbies. Being able to run over any surface, like a vampire, or be able to take collosall amounts of damage, like a werewolf sans silver, etc. They wouldn't have a bullet-time ability, but they might be naturally faster etc.
And the humans. Who would start out start out basically as pussies, but should they survive could be superbad ass. But when you die, or after a certain number of times, you gotta make another conscript.
The Agents would for the most part be badass bots. But with a ranking system. The best players could be invited to be agents for limited periods of time. Localize the Agents to have last names generic to the users local.
You could skill up just by escaping fights as you endevour to free souls as it were, or enslave them if you're one of the merovingians henchmen.
Done right, with a seemless transition from gun combat to close combat, and the right uncluttered presentation of your situational awareness, it would simply stomp everything else out there.
"...players have the opportunity to optimize their fighting technique by managing their move-by-move combat tactics, and performing combos and other special maneuvers. This is definitely not 'click and watch.'"
Why is it whenever that phrase gets uttered by a designer, it almost always the opposite of the truth? The fighting system he describes sounds like a RPGesque system of clicking buttons to queue up attacks ALA Xenogears. It also sounds like fights will proceed without user input, allowing avatars whose hosts are lagging out to continue with only a moderate effectiveness penalty. It makes sense for a MMPORPG to do it that way, and it is a cut above other games in terms of click-and-watch, but it still isn't the real time fighting that people want.
Describing the fighting system the way they do, people are going to be expecting Planetside, and will be disappointed to receive SW:KOTOR. It sounds like it could be fun, but they need to manage expectations better.
Despite the hype, most people would consider queuing up attacks a form of "click-and-watch."
The ______ Agenda
Not to flamebait or anything, but let's be honest... everyone HATED the third Matrix movie. How harmful do you think this will be for the game's sales?