Slashdot Mirror


Game Wars 2 - Battle for the Living Room

securitas writes "The New York Times' John Markoff writes about the fight to own the living room in the next-generation game console wars, with a digital divergence predicted instead of the much-hyped convergence. With games historically being a driving force in consumer PC growth, Intel is pushing PC-based systems as the dominant platform while the videogames industry is looking to the next generation of consoles as media hubs. Sony, Nintendo and IBM are firmly in the console camp. Microsoft has one foot in each of the PC and console camps, cooperating with Intel on the PC front while looking to IBM for the next Xbox. Meanwhile, Apple is taking its own tack, buoyed by the phenomenally successful iPod. Steve Jobs has been highly critical of iPod clones with video and gaming features, and some are looking to Apple for the next home entertainment revolution. Markoff also talks to WildTangent's founder Alex St. John, who predicts the PC makers and Intel have a losing strategy."

4 of 244 comments (clear)

  1. Apple tried this before with disastrous results by Anonymous Coward · · Score: 4, Interesting

    Apple? No.

    Apple tried a set-top / gaming console box in 1996 with the "Pippin", which was going to be manufactured by Bandai and run a version of the Mac OS related to System 7. It was going to run a PowerPC 603 (not 603e) because they were cheap, and be a WebTV-style device and, mostly, a gaming console, and of course since everyone knew gaming and computing and multimedia was all converging, it would be the center of as-yet-uninvented miraculous new killer apps. (Sound familiar?)

    Mostly it was a disaster because Apple didn't court any of the right game developers except for Bungie (this was before Halo), and the PlayStation with its hardware 3D graphics support just blew it away when it was introduced in Japan at about the same time as the Pippin announcement to the developers. The Pippin was stillborn.

    I don't know who are the "some" people mentioned in the headline who look at Apple to compete with the behemoth forces of the console manufacturers, but if some ill-advised group at Apple is looking to compete in this space, I would expect the same hamhanded approach that Apple has always had with gaming.

  2. Re:Freedom by SanLouBlues · · Score: 4, Interesting

    I want to listen to uncensored radio over the public airwaves. Nobody's adapting to me. I also want an article from slashdot to have significant original content like a DIY-jet, or a cool program. But slashdot is now more boring and business oriented. Again, nobody adapts to me. The reason? In both cases, the feedback channels have been switched off.

    On the other hand, you didn't address the content of the article at all. It's about divergence.

    Personally, if the PC market split from the consumer content market, I would be very happy. This would allow me, a developer to buy the OS and hardware I want while my less technologically inclined friends can just buy a tv-box and worry about which games it will play. Would you rather content be the market, or the same content in a different wrapper (a la Win vs. Lin vs. Mac)?

  3. PCs and Consoles are two different markets by newdamage · · Score: 4, Interesting

    While yes it can be said that the PC and Console game markets are directly competing, the types of games they excel at are worlds apart. Ever try playing Vice City on a PC, it's a completely different experience from the PS2 due to the excellent aiming but horrible driving. Difficult sniping missions become simple with a mouse, and easy driving missions become difficult with a keyboard.

    PCs will most likely continue to dominate the online arena, as well as the cutting edge in terms of graphics. Consoles still excel at what they've always excelled in: sports games, multiplayer on a local scale, and ease of use.

    It's much easier for parents to buy their children a $100 Gamecube where every game is guareenteed to work without compatibility hassles, where as enthusiasts have no problem shelling out $400 on a video card and dealing with driver issues for when Half-Life 2 comes outs.

    There just completely different worlds, quite frankly, I don't want a console that's a media center, I want a console that just plays games.

    --
    ce n'est pas un Sig.
  4. Computers will never win because of 2 things by gtshafted · · Score: 4, Interesting
    (for the record I prefer the PC)
    1. Ease of use
    a) With consoles all you do is plug it into the tv and power outlet, pop in the game, and you get entertainment.
    b) With the PC, you have to plug a bunch of peripherals, login to the OS, install drivers, install the game, install patches, and if this was a perfect world (assuming you also bought the perfect pricey hardware) - you get entertainment. More so than not- you get frustration, even for people intimately familiar with the machine.
    oh yeah joe sixpack doesn't mod games let alone know how to installed fan made mods

    2. Price
    a)A decent PC that plays the latest PC games decently will run around $1000 - $1800 (depending on what is considered decent) (a PC used for just word processing will run about $200).
    b)A decent console that plays the latest decent console games will run from $99 - $179.

    One more thing while some PCs can now plug into TVs, they still don't consistently look good on Tv's like consoles do....
    Based on what the market is saying, consoles are already beating the crap out of the pc for games for the reasons I mentioned above...