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Key Publishers Scaling Back GameCube Titles, Zelda Sequel Hints

Thanks to Gamesindustry.biz for its article discussing the list of specific games and publishers going without GameCube support, mentioning: "Joining the swelling ranks of publishers without any Cube titles in their portfolios (which already includes the likes of Acclaim and Eidos) is Lucasarts, which currently has no titles for the platform on its internal schedules." It goes on to note: "While support from Japanese publishers remains strong... Western third-party support for the Cube is facing a serious decline this year." Elsewhere, 1UP reports that a Game Developer's Conference lecture by Nintendo's Eiji Aonuma had oblique news on a GameCube Zelda sequel, since he "showed in his presentation a slide reading 'Wind Waker 2: 2XXX,' so we can expect to play the game within the next 996 years." Aonuma also "strongly hinted at the prospect of a new Legend of Zelda or Zelda-related game for the DS."

10 of 97 comments (clear)

  1. It's been said before by Apreche · · Score: 4, Insightful

    But it's worth saying again.

    Relevent Penny Arcade Comic

    People always talk about how Playstation and XBox have more games than the GCN. They sure do, but have you seen those games? They are all the random, crappy, hollywood licensed, violence without gameplay, total crap games. On the GameCube you have to compete with Nintendo to sell software and so very few developers can hold a candle.

    When a Nintendo game comes out for the GCN it sells zillions. When other games come out for the cube the players compare them to the Nintendo games they have and say "screw that! it isn't worth my money or time." So what you get on the cube is quality before quantity. If you stop making games for the cube your only two possible reasonings can be these
    1) You're stupid
    2) You can't compete with Nintendo in quality.

    3rd parties can succeed on the cube *cough*soul calibur 2*cough*. Cube owners are just too smart to buy stupid generic movie based game number 3.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:It's been said before by Anonymous Coward · · Score: 1, Insightful

      Lucasarts, Acclaim and Eidos have made billions of dollars and hundreds of great games. I would not be so quick to dismiss all of these 3rd party devs as useless hollywood licensers.

      I loved Dark Alliance on Gamecube, but the sequel and the other couple games that use its engine only came out on Xbox and PS2. I bought a PS2 because of this, and wouldn't have otherwise. My Cube, otoh hasn't been touched since Double Dash!!.

      If Nintendo's in-house developed games weren't exclusive to the Cube there would be no reason to own one. I think that's a precarious position!

    2. Re:It's been said before by Zigg · · Score: 2, Insightful

      I'm 27, and I'd rather have people in the room playing games with me than seek opponents amongst the truant 13-year-olds who know every secret and strategy that clog the online gaming world today.

      Online play is seriously overrated. You can say it's because I hate getting beat by those little brats, and you'd be right -- but it's really because I'd rather have actual fun. And that's why I'm a Cube owner with a stack of GBAs.

    3. Re:It's been said before by Blakey+Rat · · Score: 2, Insightful
      People always talk about how Playstation and XBox have more games than the GCN. They sure do, but have you seen those games? They are all the random, crappy, hollywood licensed, violence without gameplay, total crap games. On the GameCube you have to compete with Nintendo to sell software and so very few developers can hold a candle.


      I can't speak for the Playstation or Playstation 2, as I don't own them, but I do own an XBox and I can safely say that your comment is way out in left field.

      Does XBox have crappy games? Yes. Does XBox have Hollywood-licensed games? Sure thing. Does XBox have games with violence and little gameplay? Yup. Do *all* XBox games fit into those catagories? Not even close.

      Look, here's what I think of when I think XBox: Knights of the Old Republic, Morrowind, Crimson Skies, Ninja Gaiden, Project Gotham Racing 2, Syberia, MechAssault, Counterstrike, Dead or Alive 3, HALO. And the cross-platform games: Prince of Persia, Beyond Good and Evil, Godzilla: Destroy All Monsters Melee (ok, so it'd not winning any awards, but I like Godzilla.) Also consider that not all licensed games are bad... look at the most recent James Bond game for an example. (Or, on PC, a game like Star Trek Voyager: Elite Force.)

      How about showing a little balance in your post? I don't know a lot about the Gamecube lineup, but I can bet that it has its share of crappy games and movie licenses.
  2. Big deal. by bartyboy · · Score: 4, Insightful

    When's the next platform due - 2005? That's a year or so away. If developers were abandoning a future system before it hit the market, Nintendo would be in trouble. Right now they can just coast to the next system on sequels to their best games (Metroid 2, Wind Waker 2, Mario Tennis).

  3. Lucasarts?! Oh NO! by bludstone · · Score: 5, Insightful

    That was sarcasm.

    You mean I cant play crappy, repetative, inane, consumerist based Starwars games with poor writing on the gamecube?!

    OH NO!!

    Oh well, I still dont own a gamecube yet. Gotta get one and play through metroid.

    I already posted my thoughts on lucasarts.

    --

    no .sig
    1. Re:Lucasarts?! Oh NO! by weeboo0104 · · Score: 2, Insightful

      You mean I cant play crappy, repetative, inane, consumerist based Starwars games with poor writing on the gamecube?!

      Of course you can! Try this one.

      --
      It is easier to build strong children than to repair broken men. -Frederick Douglass
  4. It's not such a zero sum game anymore by moof1138 · · Score: 3, Insightful

    I have a GC. I love it. I also have a PS2, which I love, but I spend more time with the GC. I know a lot of folks with two systems.

    I don't think the GC was originally meant to be a secondary system, but it is cheap enough that it works well as one. And as a second system, the titles that matter are the unique ones. And Nintendo has a lot of great titles that are unique to the platform.

    As an aside, some people say that they are not innovative since the same characters are used, but I don't see why they care. Even if Super Monkey Ball 2 still has a monkey in a ball, it is still a blast to play, and the same with Mario Cart, Super Smash Brothers, and other titles. The game play is fun, and for a game that is the important part.

    --

    Hyperbole is the worst thing ever.
  5. Re:It's not such a zero sum game anymore by Rallion · · Score: 2, Insightful

    But the other games are innovative, because they have different names than the Nintendo games! Ugh.

    Some people really seem to think that it's a bad idea to take a risk on innovation (even though they don't mean innovation, just new trademarks) when you can just improve on something everybody already loves. Doing the tried-and-true thing is generally better business, and generally produces better product.

    Of course, the characters in the games are largely meaningless, except for their contribution to the atmosphere. The fact is that Nintendo's games--even the games using old characters--are the most innovative, high-quality games out there. They're always trying something new. Even the water jet in Mario Sunshine was pretty out there, considering the absolutely massive effect it had on gameplay.

    Bah, I personally don't care if lots of developers start ignoring my Cube. I probably wouldn't have bought their games anyway. The only two third-party GameCube games I own at the moment are Rogue Leader (developed by Factor 5) and Viewtiful Joe. The Nintendo games are just better, and I doubt anybody, corporation or consumer, is really going to suffer from this at all.

  6. Re:Yawn by Frizzle+Fry · · Score: 2, Insightful

    Nintendo makes extremely innovative games. They just put the same characters in all of them. I love the Nintendo franchises, so I think this approach is fantastic.

    It's ridiculous to declare that the new Zelda game won't be innovative based only on the title.

    --
    I'd rather be lucky than good.