Sony - PS2 Until 2010, First PSP Game Demo?
ack154 writes "Reuters has a good article from the Game Developers Conference in San Jose, explaining how Sony is planning to milk PS2 sales until 2010. They see a lot of potential still down the road. Also mentioned at the conference was that Sony has no plans to speed up PS3 development based on the next Xbox system. There was also an emulated demo of a game for the upcoming PSP handheld." Elsewhere, GameSpy has a more detailed write-up of the same GDC keynote, and 1UP.com has in-depth information on programming the PSP from another GDC lecture. Update: 03/26 14:31 GMT by S : 1UP has added a streaming movie of Death Jr., the PSP game demonstrated, to its coverage of the keynote.
The original Playstation / PSOne is coming up to ten years old, and a few games are still being produced for it, albeit not many, and the console is still available. So Sony thinking they can get their current console to 2010 isn't that stupid.
:) I guess they're clearing stock, I don't think the PSOne has that much life left in it, although it might not get officially canned until a 'PSTwo' comes out.
Although the PSOne is getting rare nowadays, but Game (a UK games store) is selling PSOne + Official Screen for GB80 (only 30 more than the usual selling price of the PSOne on it's own), if only I had the money I'd get one and a car adaptor.
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I'm sorry, but that is just completely wrong, and you're buying into Sony's hype machine. I'm curious if you've ever compared the three:
The PSone (or playstation):
Has a 33 MHz, 32 bit processor, with 2MB of RAM.
The dreamcast:
Has a 128-bit, 200 MHz main processor, with 16 megs of system RAM, 8 megs of dedicated video RAM and 2 megs of audio RAM.
The ps2:
Has a 128-bit, 294 MHz main processor, with 32 megs of system RAM and 4 megs of video RAM.
According to the specs, the PS2 has a faster clock (though different processor) and more RAM. Unfortunately, it has far less video RAM, which is very important. Want to see great graphics? Take a look at the DC Soul Calibur.
The DC kicked the pants off of the PS1 and was very competitive with (besides DVD playback many would say better than) the PS2. Play a DC and PS1 game back to back and you'll see (because you would have never said they were comparable if you've ever used a Dreamcast). Play a DC and PS2 game side-by-side and I think you'll be hard pressed to tell the difference. The dreamcast was ahead of its time.
God Bless America. Why? Did it sneeze?
" The problem with that analogy is that the DC wasn't that much of an improvement over the PS1. It was still CD-driven, it didn't have that much more horsepower, and it didn't have must-have titles."
You are the bane of my existence. The Dreamcast was a generation ahead of the PS1. All the late-generation Dreamcast games (and even some earlier ones, notably Soul Calibur) blew the lid off the PS2 competition. For 2001, games like Shenmue 2 was astounding. Forget the PS1, the Dreamcast was easier to develop for, and had more innovative features than the PS2- a new controller (more or less the design of the Xbox), a VMU, and a built-in network card (a first, by the way) than the PS2. Co.mpare a game like Rez or Tennis 2K2 present on both consoles - the games always look cleaner and brighter on Dreamcast. The Dreamcast not only annihilated the PS1 in terms of hardware, but it was also staunch competition to the PS2.
Oh, the Dreamcast was CD-based, by the way. The Dreamcast can read CDs as well as GD-ROMs.
Hardware aside, the assertion that "Dreamcast had no must-have games" particularly makes my blood boil. You must have never played Jet Set Radio, Shenmue, Soul Calibur, Power Stone, MDK2 (which ran gorgeously on the DC), Seaman, Samba de Amigo, Skies of Arcadia, Phantasy Star Online, any of the 2K2 series, Ferrari F355 Challenge, Test Drive Le Mans, Chu Chu Rocket (the first online console game ever), Ikaruga, or Crazy Taxi 1 and 2. A better claim would be that the PS2 had no must-have games until well over a year after launch. Gran Turismo 3 and Onimusha - wow.
The Dreamcast died not because of inferior hardware, or lack of content, but because of Sega's waning finances thanks to utter failures during the Saturn era, and the blitzkreiging Sony marketing machine. Get it right.
The dreamcast: Has a 128-bit, 200 MHz main processor, with 16 megs of system RAM, 8 megs of dedicated video RAM and 2 megs of audio RAM. The Dreamcast's SH-4 is actually 32-bit, which is confirmed by Hitachi's website: http://www.renesas.com/eng/products/mpumcu/32bit/s h/sh7750s/index.html (Apparently the SuperH series was merged with another company, so that's why it's not on Hitachi's website.) So where did Sega come up with the 128-bit figure?