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The Slate Programming Language

An anonymous reader writes "I know that we have had an influx of new programming languages of late, but I feel that this one merits special attention. Theoretical computer scientists and long-time Squeak and LISP contributors Brian Rice and Lee Salzman have been rapidly developing a language called Slate. It draws on the various strengths of the Self, Smalltalk, and LISP languages. To quote from the website: 'Slate is a prototype-based object-oriented programming language based on Self, CLOS, and Smalltalk. Slate syntax is intended to be as familiar as possible to a Smalltalker, rather than engaging in divergent experiments in that respect.' The beta release is currently being written in Common LISP."

6 of 244 comments (clear)

  1. why slate by larry+bagina · · Score: 5, Informative
    From the faq: Why did we decide on a new programming language?
    • Smalltalk-80 is over 20 years old. We don't think the original team intended for the model to last this long (well, from discussions on the Squeak mailing list, they've said so).
    • Smalltalk doesn't adequately express many design possibilities that show up often in good complex programs. Requiring classes, not allowing multiple dispatch, and not including some form of multiple inheritance is limiting for a lot of interesting cases.
    • The Common Lisp and Dylan communities have created some powerful interface toolkits which Smalltalk cannot easily take advantage of.
    • Cecil is statically-typed and not very dynamic. Dylan suffers from a case of too much syntax, and not enough emphasis on live environments.
    • Common Lisp is not object-centered or generic enough with its functions.
    • Goo uses the unfriendly Lisp syntax, and isn't quite suited to object-centered thinking.
    • Self turned out to be too strange an environment for Smalltalkers, and never had a decent implementation. Strongtalk was bought up.
    • Bytecode virtual machines and chunk format are old hat. It'd be worth at least trying some different run-time setup.
    • The Squeak system is very powerful in terms of some experimental libraries and user interface ideas, but is based on an aging architecture and a license that is partly troublesome.

    i think smalltalk++ would be a better approach than inventing a new language. Look at C++: it's backwards compatable with C, so a C coder is already a C++ coder and can slowly start making use of new C++ features.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

  2. prototype based languages by Jecel+Assumpcao+Jr · · Score: 5, Informative
    When running a program, it is very likely that you will want to create new objects as you go along. You have some alternatives:
    • call a magic constructor fucntion (C++ and friends)
    • send a message like "new" to a factory object (like a class in Smalltalk)
    • send a message like "copy" or "clone" to an object that is like the one you want to create

    In the third case you might find out that you can get by with a set of "prototype" objects to copy from and you don't need classes at all. But to actually eliminate classes you will have to find solutions to the other things they do for you like hold the behaviors for the objects (you can put them in the objects themselves, for example) and reflection (Self uses special "mirror objects" for that).

    There are several different styles of prototype based languages.
  3. Re:April fools..I hope by Chinju · · Score: 5, Informative

    I don't know much about Slate, or Smalltalk, or anything, for that matter, but a quick look at the article shows that both of your "confusing" examples are not that confusing...

    As someone else already pointed out, "3 + 4 * 5" ==> 35 (not 23) because Slate has no differences in binary operator precedence and therefore always associates to the left.

    And as for "(3/4) == (3/4)" ==> false, this is because "==" tests for _object_ equality, and the two different instances of "(3/4)", while representing the same numerical value, are distinct objects. It appears that "=" tests for numerical equality.

  4. Re:Obligatory. by 11223 · · Score: 4, Informative
    Sure. I'm not good of thinking of Haskell and Smalltalk examples, but since I know Lisp, I can throw out a few. If you've:
    • Played Jak & Daxter or any of its sequels
    • Played Abuse
    • Booked a reservation on Orbitz
    • Visited the campaign web sites of Bill Clinton in '96 or Howard Dean in '04
    • Used the Mirai facial-animation software or watched Gollum in Two Towers / RoTK
    • Used an AMD processor, parts of whose logic is validated via the ACL2 theorem-prover software
    • Used GNU/XEmacs
    • Used AutoCAD
    • Used the lisppaste pastebot on a bunch of channels on Freenode
    You've used or seen a program that was written in a Lisp variant (all but Emacs and AutoCAD were done in ANSI Common Lisp). To find out more, visit CLiki.

    Not all the world is a desktop application with a GUI. Lisp and the other languages aren't going away in this space anytime soon. It's just too cumbersome to do many of these things in C++, and too slow to do them in Java (Common Lisp is usually native compiled).

  5. NewtonScript? by Archibald+Buttle · · Score: 4, Informative

    Yet another language turns up that claims its virtual parents are SmallTalk, Lisp, and Self...

    It would seem that Apple may have had it right ten years ago when they made NewtonScript, the native language of their Newton computers, since that language too claimed SmalllTalk, Lisp and Self as its antecedents.

    Having had a brief look though at the documentation for Slate, and yesterdays Prothon, I can't help but feel that Apple did a much better job with NewtonScript and the Newton environment. NewtonScript seems to me to be much more mature and better thought out than these two examples.

    As for comments that I read here about prototype-based languages not being suitable for application development and are effectively only the domain of accademics, I say bullshit. Class-based programming really isn't the only method of OO development, and prototypes can be equally effective. Many thousands of applications were written for the Newton, and they all used NewtonScript and its prototype-based object model. Prototypes can usually be used in a very similar way to classes, and most class-like behaviour can easily be simulated.

    If you're interested in finding out more about how NewtonScript worked and functioned there reference manual can be found here:
    http://www.unna.org/unna/development/docume ntation /NewtonScriptProgramLanguage.pdf
    For a discussion of prototype vs. class based programming consult Appendix C of the NewtonScript reference manual.

  6. Corrections from one of the language authors by water451 · · Score: 5, Informative

    This took me by surprise, and I'm not a usual poster here, so I don't have the energy to reply to each person in turn. So I'll summarize some points I've seen:

    This post is entirely misleading; we are not researchers, and we do intend to do business based on this language. However, what the language itself is is entirely mis-represented. Note: the original submitter is not affiliated with our project in any way, and in fact does not actually know or use the language.

    First, we are not in a project mode of self-promotion or public representation at all. Nothing on that site claims to be a real tutorial, and the current efforts have mostly been about experimentation. We are still preparing the really usable implementation, and have a huge set of ideas and environment enhancements in backlog waiting for this. What's mentioned on the front page is actually a mere fraction of what we're working on.

    The project name, "Slate", is short for "Clean Slate Smalltalk". If you don't know Smalltalk, very little of it will make sense; what's at issue is that we mean what Alan Kay would say in that Smalltalk currently means Smalltalk-80, just a certain quirky snapshot of a whole range of ideas that he and others were working on. We're interested in that whole range.

    Slate is only about prototypes insofar as this was an initial language stage that was simple to play with and powerful enough to explore without too many limitations. Further revisions of the language will feature higher-level facilities for more type-safe programming and more declarative consistency (declarative in the sense of (re-)defining a class and having its instances track that consistently).

    Slate's environment is about 0.001% of completion of what we intend, and we have a huge body of experience and code and ideas to draw upon which are already largely mapped-out. What you see on the site is not representative of what we want in those terms.

    The syntax is definitely odd. At issue is the fact that we kept a minimal Smalltalk syntax core and optimized it for "phrase value" and added various annotation mechanisms, which wind up being very hard to understand until you crack open the 40-page programmers' manual which explains this all. Although it is no tutorial, everything is explained there, and improved with feedback from early users.

    Slate is eventually going to be a full environment, and be very flexible at a large scale, so that questions of prejudice about design choices will not matter, because we actively take part in designing the system so that users can make the choices: whether image-style live interaction or C-embeddable, highly-optimized, low-overhead, no-IDE deployment. And make it so you can make these choices independently; current Smalltalks, Lisps, Dylan, and hundreds of other languages (especially the more common ones) don't have this.

    There are a number of issues brought up here which are addressed but not advertised on the front page; for example, Slate will handle security at the language level, using capability analysis and the subjective programming feature mentioned. Our project has no marketting team (see Smallscript), and has actively avoided public claims until we have the demonstration at-hand. I am giving a presentation and demonstration of the next major release, featuring a self-hosting (C-friendly) setup in Seattle at Smalltalk Solutions 2004 in May.