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Creativity, a Problem for the Gaming Industry?

Steeda95GT writes "A Reuters story reprinted at Forbes.com is an interesting read, saying that 'The gaming industry will shrink unless we start to see new games'. It talks about how the ratio of original titles to sequels is dropping dramatically, but it also goes on to say that upcoming sequels (Doom 3, Halo 2, Half-Life 2, GTA: San Andreas) will be successful only because their predecessors were."

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  1. What do they expect... by BeCre8iv · · Score: 0, Flamebait

    I have been trying to break the games industry for years and its so cliquey and arrogant it gets what it deserves.

    To become a designer you need so many years experience in process related jobs that all the creativity gets burnt out.

    All that is needed is some fresh blood, maybe from groups as radical as your TARGET AUDIENCE backed up by a team who can turn these wild new ideas into mesh, code and pixels.

    I went to college with 16yo script kiddies who described games like Tribes2 or Desert Combat as "something I want to play" back in the days of Quake2. But who at EA, M$ or Valve would listen to them, then or now?

    --
    This perpetual motion machine Lisa made is a joke, it just keeps getting faster and faster. - Homer