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On Champions Of Norrath, Forgiving Game Reviewers?

Thanks to Curmudgeon Gamer for its article discussing technical problems with PS2 title Champions of Norrath: Realms of Everquest, and why official reviews of the game didn't seem to mention those problems. According to the writer, who had been "experiencing frustrating lock-ups and hangs which have caused the loss some of my progress through the game", it turns out that "two of the reviewers did see the game hang and didn't mention it in their reviews." However, he argues: "That's a judgment call, really, and since each saw the problem precisely once I can understand leaving it out of the review", and ends by suggesting that "the real burden rests not on the shoulders of the reviewers but on the creators of the game and, potentially, the console itself."

6 of 52 comments (clear)

  1. reviewers are bitches.. by gl4ss · · Score: 4, Interesting

    ...of the game industry. when they rely on the industry to get previews of the games, that's what happens. they all try to get the reviews first, even if the game was just headed for production. and they get press reviews so they can't even know which annoying bugs make it to the final release(and oh yeah, game publishers do ship products they're fully aware of being buggy).

    well, at least they PLAYED the game, not so long ago it was pretty common that magazines made fake reviews that were in reality based on just few screenshots so that they could stay on top of the business.

    as a sidenote, anyone know a reliable, good review site not afraid to say that "those fucking rocketthrower handed mutant monsters suck big time and the plot is a joke"?

    --
    world was created 5 seconds before this post as it is.
    1. Re:reviewers are bitches.. by PhotoBoy · · Score: 4, Interesting

      I was thinking the other day about how the games press blatantly lie to get "exclusives" on games.

      For example: remember all the superlatives heaped on Metal Gear Solid 2? How it was the best stealth-action game ever? Then what happened when people played it? They found out the story was ridiculously convoluted, the main character of the series was sidelined and 90% of the time was spent watching people in the same room talk via radio...

      And what about all of the reviews for Tomb Raider: Angel of Darkness? Not one of the reviews I read mentioned any problems whatsoever with the PC version, but for some reason the version in the shops had more bugs in it than Starship Troopers!

      These days I only visit places like IGN or GameSpot for screenshots and movies of games, you can't trust their opinions to be objective, especially IGN who will turn into vapid fanboys the moment someone agrees to pay them advertising money.

      I usually try to make my own mind up about games now. If they look like good original games in the pictures and videos I will try to find a demo and if that's good I will consider buying it.

      The other good way of telling if a game is good is by the general word of mouth, once the marketing hype has died down. But that method means waiting for other people to buy the game, meaning you can't be the l337 person who gets all the games on import before everyone else!

    2. Re:reviewers are bitches.. by PhotoBoy · · Score: 2, Interesting
      if you don't speak the language you're bloody stupid to buy the game anyway

      That's true to a certain extent, the Japanese version of a game like Final Fantasy would certainly be impenetrable. But simpler more arcade type games are usually >90% English anyway. For example the Japanese version of Crazy Taxi for the Dreamcast doesn't have a single word of Japanese anywhere.

      Also sometimes games in Japanese are more fun, I fondly remember that Super Mario World on the Super Famicom had blocks scattered throughout the game that you could hit to get information. I hadn't got a clue what it was saying but I thought it must have been really important and exciting.

      Then I played the English version and I was really disappointed to find the blocks just said banal things like: "To do a spin jump, press the A button. A Super Mario spin jump can break some of the blocks and defeat some of the tougher enemies".

      I was shocked to find the game was just telling me stuff I had worked out by pushing all the buttons on the pad! :)

  2. Champions of Norrath = last Sony game I ever buy by Anonymous Coward · · Score: 5, Interesting

    I'm really glad this story is on Slashdot, and I'm glad someone had the balls to write a story about it to begin with.

    I haven't trusted game reviews fully since I got an issue of the "Next Generation" magazine after its acquisition and relaunch, and Ultima IX got 5 out of 5 stars. Ports of old Atari 2600 games with nothing but the graphics updated were getting 3 and 4 stars.

    However, I let myself get suckered into buying this game AND a PS2 to play it (since Dark Alliance II was cancelled for Gamecube). There are glitches galore, more than I've seen in most recent PC game releases even.

    The tech support forums are a joke and a half. The official Sony reps make a point of only replying to messages with 'solutions' to the glitching problems in them - they will resolutely ignore 20 questions regarding recalls, refunds, QA, lens cleaning, whatever, and promptly respond to any message saying "eject the CD and push it back in and the game might work", saying "Thanks for your help, we've also found this works." I'd rather they not reply at all, that sort of reply just makes me want to strangle them ala Homer Simpson.

    Champions is a pretty cool game... too bad it could potentially wreck your PS2, or lock up at any time a spell effect or loading screen appears. There should really be a recall.

  3. Blame Canada! by Anonymous Coward · · Score: 5, Interesting

    Just kidding. Blame the computer scientists.

    The weakness isn't in the reviewers, or the testers, or even the coders. The complexity of much modern software is such, that the languages are inadaquate to manage the tasks set befor them. Buffer overflows, as attacks, or just unintended events, they are par for the course now. I've only had one game that would crash my old NES, none that would nuke my Atari. But as the consoles enjoyed ever more complicated titles, ever more errors with ever increasing severity have made their way into games, at every level.

    It would be easy to see how a reviewer would assume that it's a manifestation of an abberation increasingly common in games and beneath mention. I've had Crazy Taxi crash and wipe out spectacular runs, and snatch defeat from the jaws of victory when I just barely compleated a infuriating crazy box. I've had RPG's with event triggers kick me into a spot where I can trigger the necessary event to proceed. Crashes that eat saved games. And let's not forget Phantesy Star Online and the horrors it brought.

    People accepted Windows crashing.* They will accept console games crashing if presented with no better alternative. One segment of the population might have just reached the plateau first. Small wonder.

    Kick the reviewers in the nuts if you want. Cry shenanigans and let loose the children in grade four. They're but a symptom of a much larger problem. No black helicopters needed.

    * Blah blah Linux. BS, I'm using it right now, and there is plenty of "give up and die" or "Whoops!" as prefered modes of failure to go around.

  4. Reviews suck by Rallion · · Score: 4, Interesting

    There are two places I look to see if a game is good. One is GameRankings. They have lots of really small sites that they list, who I trust far more, and also always have tons of user reviews, which are generally useless but not always.

    The other place I look to is Penny Arcade. Now, they don't talk about nearly every game that comes out, but when you do choose to talk about a game, they're as honest as can be. They will mention bugs. Just a few weeks ago Tycho said he had to get a no-CD crack just to get the game to start, even with his legit copy. No big reviewer would ever mention that, but isn't it kind of important? Not only are they scathingly honest if need be, but they really understand that there is no game in the world that everybody will love. They understand that some of the games that they enjoy, well, most people think they're terrible. They don't really write about whether a game is good, they write about what's to like about the game, what's not to like, and whether you, the reader are likely to like it in general.

    Funny how the people that don't consider themselves journalists are usually the best ones.