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Game Design Showdown Leads To Collateral Romance

Thanks to GameSpy for its article covering the "Iron Chef"-like Game Designer's Challenge at last week's GDC 2004 in San Jose, in which "three famous game gurus were pitted against one another to tackle one of the thorniest of game design problems: creating a love story." According to the piece: "The three 'contestants' were Will Wright from Maxis (creator of The Sims and Sim City), Warren Spector from Ion Storm (visionary behind Deus Ex and Thief), and Raph Koster the Creative Director of Sony Online Entertainment (who was instrumental in creating Ultima Online and Star Wars Galaxies.)" The eventual winner was Will Wright, who "created a war-time romance game that he called a 'First-Person Kisser'", in which "...a man and a woman, chosen by the computer for having similar interests and romantic possibilities, would start on opposite ends of a raging battlefield. They'd have to arrange for a place to meet and they'd try to get there without being killed."

7 of 58 comments (clear)

  1. Well, it's a fairly bizzare concept. by Eevee · · Score: 5, Funny

    It almost makes me want to try Battlefield 1942 just to see if there are love-sick civilians wandering around dodging shrapnel.

  2. No John Romero . . . by zeenixus · · Score: 3, Funny

    he'd probably just come up with something about being in love with yourself.

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    In Bob we trust.
    1. Re:No John Romero . . . by Nasarius · · Score: 4, Funny

      No, he'd want to make everyone else his bitch.

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      LOAD "SIG",8,1
  3. Re:Know your audience- by Anonymous Coward · · Score: 2, Funny

    You've never gotten the chance. I have, and trust me, I couldn't have done it without Half Life. That crowbar saved my ass so many times. I would never have expected it

  4. Re:Leave it to the little names then by Anonymous Coward · · Score: 1, Funny

    Better to kill then fuck

    You want to kill someone, then fuck them?

    Or did you mean better to kill than fuck.

  5. Re:Leave it to the little names then by eamonman · · Score: 3, Funny
    There are "emotion" games out there but emotion leads to sex and that is forbidden in the US of A.

    Well, I'm sure that it's legal to play an animated hentai game. But I can't see a socially acceptable reason to to play an imouto ga suki na game here without being label some sort of nth degree perv. Just think if that game's icon was on your desktop. There's no way in hell you could convince your wife, girlfriend, parents, relatives, friends, acquaintances, teacher, boss, colleages, cleaning lady, land lady, home inspector, or even the fire marshal (Bill?) that the game associated with that icon is 'normal' or 'ok' or 'the cool thng' to play. ;) Not that I'm saying that I've tried.

    Of course a super game would be one that manages emotion without violence or sex. Or with. I am not sure on that one.
    Wait, isn't that just any online singles chat room?... Err, I mean ones that are accessed in a public area.
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    0- Eamonman Proud member of DNRC
  6. Re:Pointless by Anonymous Coward · · Score: 2, Funny

    Kana from Kana: Little Sister (spoiler: she isn't your biological sister, stop calling me a pervert! :) )

    It's strange, but judging from the bishoujo games I've played, nobody in Japan is biologically related to their sister...