History Of Video Game Music Explored
Thanks to GameSpot for its feature discussing the history of video game music as an artform, as they point out: "Once an afterthought in terms of game design and overall pop-culture consciousness, video game music is now a legitimate industry of its own." The feature goes on to chart game sound from 1972's Pong ("The sonar-blip sound that's generated as a digital ball is batted back and forth is the first true video game sound effect"), through the 1980s and Tetris ("...millions of glassy-eyed players endure endless loops of vaguely martial Russian Muzak playing in their heads"), right up to new titles such as Frequency ("notable in that it reduces visuals to a near-abstract level... and provides a gameplay experience that is primarily aural.")
See? Video game music is an art form!
Goo goo g'joob.
- http://archive.gamespy.com/reviews/january02/re
z ps2/
P.S. Please forgive not hyperlinking it, as I'm new to the whole HTML deal.No discussion about game music should ignore the incredible composer Jeremy Soule. He doesn't get nearly as much attention as Nobuo Uematsu (sp?) of Final Fantasy fame, but is just as good IMHO.
Some of his credits include:
Icewind Dale (my favorite of his)
Morrowind (my second favorite of his)
Star Wars: Knights of the Old Republic
Neverwinter Nights
Unreal II
Dungeon Siege
and many more.
If you haven't heard his work, check his website: www.jeremysoule.com