Slashdot Mirror


On The IGF Awards And Defining 'Indie' Gaming

Thanks to GameTunnel for its editorial discussing the outcome of last week's Independent Game Festival awards, as previously covered on Slashdot Games, and part of a comprehensive GameTunnel IGF section. The writer is particularly concerned that the relatively high-budget, but still publisher-less Savage: The Battle For Newerth won major awards: "IGF has this year shown that a team's ability to raise money is as important as innovation itself. Consider this, if Savage was done on a $50,000 budget instead of a $1.5 million dollar budget, how would it be different? Would things that are in the game have been left out? I believe that the clear answer to this question is yes." What defines an 'indie' game for you, and should there be a maximum budget for IGF-entered games?

1 of 28 comments (clear)

  1. Re:Something like the major film studios in 30 yea by Anonymous Coward · · Score: 1, Funny
    Oh goodie... Does that mean they'll act like major Hollywood thugs too? Now the MPAA will have a "gamerz" counterpart to go out and attack their customers with extreme prejudice... Hell, why bother to go out and buy the game when you can live the live action game when ID or Valve send over snipers to personally take you out for having downloaded their software via P2P.

    --

    This is a fake sig.
    /obvious