Open Source PS2 Site Celebrates 3rd Anniversary
Ooobles writes "The main Open Source Playstation 2 developer site, ps2dev.org, is now three years old. And much like a three year old, it wants attention - it's now promoting its achievements, and asking, what next? Having never been recognized by Sony, it's wondering if or when Sony will allow commercial games developers to join the community." The site explains that "...the ps2dev community have created open source tools which allow developers to use nearly every aspect of the Playstation 2", and also mentions there's a major multi-part PS2 demo in progress for the Breakpoint 2004 demo party to be held later this week in Germany.
... If you don't like PS2Dev.org then there's allways GBADev.org :)
As for the "crapware" argument, there is tons of it for the PS1 and 2, you just don't see it at most major stores (unless it was released by EA, Activision, or some other big name). Just because you don't see it doesn't mean it's not there. It's just that companies (both retailers and the console makers like Sony) have learned how to controll these problems better than the Atari days (which had nothing to learn from on such issues as it was the first "modern" console in many ways).
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
Community? I thought Sony and the PS2 were in the business of making money, not the business of joining the currently unproven open source business.
If the ps2dev.org community can pool together resources, money, and support to develop and publish a game, THEN Sony should start taking them seriously. Otherwise, no way. Its like trying to use a resume with no previous job experience and no coding experience listed on it to get a job as a lead programmer for Apple/Microsoft/IBM/the government/etc.
I think YOU read wrong. This is talking about letting commercial developers support this (They are bound by NDA to not disclose anything which includes joining such organizations as ps2dev). It does not say what recognized means. I would take it as being: Sony does not look down on those who use a mod or a kit to run Homebrew stuff.
... I just get sick of complainers who say all big companies are out to get them. And I have nothing against GC or XBOX... in fact I own them... I just wish there was open documentation for those two!
The latter part wouldn't really make a difference but the first part would be great help... and is very unlikely to happen.
Yes I must admit I have a linux kit but that just give me more authority than a flamer like you to say what would benefit and what would not.
I think homebrew inspires innovation in a lot of ways... some game devs have started out that way. Please really think before you claim all knowlegde about something you have nothing to do with (in a more direct sense).
PS. you sound like a guy who is anti-sony... do you own a GC?
The 'Net Yaroze' machines could facilitate making games, sure, but it had limited development tools [unless you were a coding master and/or had the extra few hundred bucks for CodeWarrior], and only other people with the +$800 US Net Yaroze systems could play the games, noone else could.
Side note, one of the reasons for selling those systems was the hope that they would get some good game ideas from them, but as far as I can remember, they only got one idea they exploited commercially - Devil Dice. They used the author's original idea, but then put professional polish on the game.
Some info at http://ps2dev.org/kb.x?T=691
Basically, you need a modchip, or use the PSO Exploit, or
get a memory card with some special files on it.
You have to realize this is made by "l337" people who
have noe clue whatsoever on how to write docs.