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Classic GBA Game Ports We'll Never See?

Thanks to LoonyBlog for its entry discussing classic games that could be converted to the Game Boy Advance, but are unfortunately not likely to appear, since "the Game Boy Advance is an almost exclusively franchise driven platform." The writer points out: "I think the GBA could have some amazing classic games ported to it, although the failure (apparently a spectacular failure at that) of the Blizzard Classic Arcade line pretty much means we'll never see many of them", and singles out commercial releases of Sam N' Max Hit The Road ("has a point n' click interface that would translate well to the GBA"), Heroes Of Might & Magic III ("its bright and colorful style would make for a beautiful GBA game"), and Ys Book I & II ("really an 8-bit game at its core") as top of his wishlist. What would you like to see officially available on GBA?

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  1. PC a better re-release platform than GBA by t1nman33 · · Score: 4, Interesting

    I like Nintendo, and I like the GBA. However, developing software ports for proprietary systems is pricey, and seldom done unless you can prove profitability...or unless you are a hobbyist. In either case, I don't think we're going to see a lot of non-NES classic games getting ported.

    That said, why not just re-release 'em on the PC? Truth be told, in many cases, somebody's already done the work of porting the game to some emulator or other. If I'm Bob's Software Company, author of the Sega Master System classic "Spork Wars," I would just find the person doing the emulation and say, "Ok, I don't have a problem with you releasing this game. Have fun!"

    Unless you are re-releasing an absolute classic like The Legend of Zelda, you are not gonna make enough money on the re-release to make it worth your while. Therefore, it's not gonna get released on a platform such as GBA. Therefore, the "nice" thing to do is just let people have fun with emulators.

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    --- Where's my car, and why are these grass stains on my pants?
  2. The Chaos Engine! by GregWebb · · Score: 4, Interesting

    Apparently was partially ported then abandoned - very sad. I would absolutely buy it the second I saw it.

    For those of you who don't know, in theory it's a standard Gauntlet clone. Top down maze based 2D shoot-em-up. Always 2 player cooperative and if you're alone, the computer plays as the second player. Yeah, you'll comfortably beat the computer player but it's far from a liability.

    What this doesn't tell you is the superb atmosphere it creates and sheer, manic speed. The basic premise is all about some primitive Victorian era steam powered computer (the eponymous Chaos Engine) going wrong and causing a rift in time, leading to all sorts of dinosaurs and weird monsters appearing, and you being part of the gang of mercenaries who are cleaning them up. All have different balances between strength, speed and weaponry, and you can buy power ups after levels to improve performance quite markedly. Everything really looks Victorian - lots of analogue dials, brass plaques and heavy engineering. Being a Bitmap Brothers game, it's very heavy on stats at the end of each section. It'll tell you how much you've cleared, how much of the available cash you got, level times, kill rates and so on, and show the breakdown of you against the computer player or your friend.

    The monsters? They just keep running at you, hard, thick and fast. I remember several levels where I was averaging around one kill per second - seriously - and I wasn't that great at it. It's just constant running flat out through the levels, taking out huge lines of monsters running towards you - many of which drop powerups or cash behind them.

    Maze design was superb. Genuinely challenging with a lot of dynamic elements, keys and switches, but always ultimatlely both navigable and learnable. And the sound effects whenever you activated a node and started that torus bounding up and down its shaft while the lightning crackled, picked up a key or even opened the final level gate. I remember one where you open the final gate to get out (and hear the speech telling you this) right in the middle of a major battle section a fair way from the exit and where you haven't come close to seeing it yet. Just brilliant, and slightly worrying when you're playing.

    That music. Fast techno - not something I'd normally like at all but it fitted the atmosphere so well. Constantly pushing, driving you on, fitting in so well with the pace of the game.

    It sounds silly but the level coding system! Used alphanumeric level codes to allow easy resumes without worrying about save games (remember, consoles or pre-HDD computers) but they didn't just kick you in at the level, they accurately saved your game state. There was genuine purpose to going back and replaying the early levels to get a better level code to take you forwards.

    I'd love to see something new like that. Short levels (2-3 minutes maximum) once you've learnt them but you could be 5-10 minutes in a level learning it. Well balanced difficulty, great level variety, structure to bring you back again and again to find that last bonus and pace of a type we seem to have abandoned in the mad rush to go 3D. It's the sort of game you can play in small chunks but keep going back to again and again. In other words, ideal handheld territory as far as I'm concerned.

    On a much simpler level, I pine for a port of that old Spectrum classic Deathcase 3D! First person 3D motorbike based shoot-em-up in 9K (seriously) - you were riding headlong through a randomly generated forest chasing two other bikes and trying to shoot them with a gun mounted on your handlebars - so, you can aim right but not if there's a tree ahead and to the right... If you shoot those two bikes it becomes night and the screen turns dark for the same challenge, shoot those two bikes and it's day again but the forest is thicker, and thicker, and thicker until you're steering on reflex alone. There's bonus vehicles that appear on the horizon every now and then, and shooting them can get you a big bonus but they're far fr

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    Greg

    (Inside a nuclear plant)
    Aaaarrrggh! Run! The canary has mutated!