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Attack Of The Miniature Clickies

Thanks to GamerDad for its 'Unplugged' column discussing the phenomenon of 'clickies', miniature collectible RPG figurines with stats included in the figure's base. The article argues of traditional tabletop wargaming: "With the high entrance cost in time and money, it is difficult to bring new people into the hobby. Younger gamers suffer from a lack of cash, while older gamers suffer from a lack of time." These easier, supposedly cheaper alternatives are then evaluated, including lines such as Mage Knight ("As the first 'clicky' game released, it has grown into the largest"), Heroclix ("a decent game with a great theme"), and Lord Of The Rings (praised "for its 'large, messy battle' feel.") But the article ends with a caveat: "My gut instinct is to warn any kid away from all collectible games. Children (and adults) are too easily sucked into a cycle of buying 'just one more' booster pack and hoping they find something great inside."

25 comments

  1. Ah, WizKids... by Anonymous Coward · · Score: 5, Insightful

    The incredibly high prices of a miniatures game with the endless buying spree of a collectible card game. Either branch of gaming is a money sink, but when you combine the two...

    After selling off my Magic collection 10 years ago I swore never to buy another collectible game ever again, no matter how good it was. It's amazing how many games you can afford to get when you're only buying them once.

    Oddly enough, the same philosophy fits computer games (MMPORGS) perfectly as well.

    1. Re:Ah, WizKids... by merdark · · Score: 1

      Oddly enough, the same philosophy fits computer games (MMPORGS) perfectly as well.

      I find MMORPGS to be quite different due to the monthly fee. They are more like: Pay for the original game box, like any other game, then each month continue paying and paying and paying.

      At around $20 CAD a month, that is A LOT. My phone bill is only $25 a month and DSL internet $30. If they priced them at around maybe $5 CAD a month ($3-4 US), then I could maybe justify buying one.

    2. Re:Ah, WizKids... by AuMatar · · Score: 2, Insightful

      On the other hand, I compare it to a movie.

      A movie is $7-$9 US for 2 hours of entertainment. So $3.50 to $4.50 an hour.

      An MMO is easily played 10 hours a week for a casual gamer, so 40 a month. $15/40= $.375/hr. Not a bad deal.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    3. Re:Ah, WizKids... by Kirby · · Score: 2, Insightful

      I've actually found it to be the opposite effect, with MMORPGs. While collectible games are a definite money sink (which, like many, I've successfully sworn off of by now), MMORPGs are much more of a time sink.

      It costs me between $10 and $15/month for a typical MMORPG. As someone with a Real Job, this isn't terribly much. And, if you're playing one seriously, you're putting 20-40 hours/week into it.

      When you're doing that, I find that you spend a lot less time playing other games. And noticing that, at least for me, I stop buying other games entirely.

      I have tons of jewel cases for games I've played for less than 10 hours. They looked fun, and some of them were, but I never got around to really getting involved in them. Maybe this is a personal flaw, but I don't think it's that rare.

      When I'm in MMORPG time-sink mode, I don't get the itch for a new game, knowing my video game time is spoken for, and I don't buy them. So, instead of buying a new $50 game each month (not unusual), I'm spending $15 or less each month to play the game I've already got.

      The same logic is why Netflix saves me (the actual me, not the hypothetical reader) real money - for some reason, I used to buy a lot of DVDs of things I liked, knowing I'm unlikely to watch them more than once or twice again ever. Now, I just drop them in my rental queue, and know I can re-rent them anytime I feel the urge to watch, say, Adventures in Babysitting again. It's a nice little movie, but doesn't need to be taking up my shelf-space.

      Maybe this is more about breaking worse habits with better ones, but I find the process fascinating.

      --
      -- Kate
    4. Re:Ah, WizKids... by merdark · · Score: 1

      But I don't have time to play 10 hours a week. I maybe can play 5 or 6 on a good week, less on a bad week. Maybe you have to play that much to enjoy them?

      I like the concept, and would like to try, but I just can't justify paying that much monthly just to play a game. I get much more value for money out of non-monthly fee based games, and with those I don't feel that I am wasting money by not playing. I play when I want. Not every day, and certainly not 10 hours a week.

      I guess they just weren't designed for people like me. Too bad, the concept looks cool.

  2. That's the problem I've always had with TTWGs ... by Louis+Guerin · · Score: 3, Funny

    ... they're always so clicquey.

    L

  3. I was an addict...... by MacBrave · · Score: 5, Interesting

    In this case it was to M:TG from 1995-1999. I can't begin to tell you how much time and money I spent on this game. The term 'Cardboard Crack' is very appropriate.

    For me first it was the collectable aspect; trying to get complete sets of card. I eventually acquired several. Then it got more into the playing and strategy, acquiring those cards that could complete that 'killer' deck or combo.

    But around 1999-2000 my priorities started to change so I sold most of my 'good' cards but still have a huge box left sitting in the bottom of my close. The only rare card I've kept is a Shivan Dragon signed by the artist for somewhat sentimental reasons.....

    I've seen my three oldest sons go through similiar 'addictions' with Pokemon, Yu-Gi-Oh! and others. The good thing is that my wife and I hold the purse strings for their purchases.

    As for the 'clix' type of games; I've played the Battletech version a time or two. It is OK but I really prefer the old map-and-miniature version (another of my gaming addictions).

    1. Re:I was an addict...... by Quikah · · Score: 2, Interesting

      I was into magic for a whileas well. Luckily though I got out at just the right time 95 or 96, around the time of the Dark expansion right before they started reissuing all the older cards. So I made a couple hundred bucks on the whole ordeal.

      Most was from the appoximately 20 booster packs of Legends I bought at GenCon for MSRP (several months after they were gone from the stores). Each one had at least one card I sold for $5-$10, some had $20 ones. That was before ebay as well, I sold them on Usenet, that was a pain holding an auction on there.

      --
      Q.
  4. Breakeys by Dachannien · · Score: 3, Informative

    Technically, Breakeys also has the piece stats included on/in each piece.

    1. Re:Breakeys by *weasel · · Score: 2, Funny

      Yeah, even this alternative to 'breakeys' has stats...

      Curiously, most pieces on the market are #2's.
      I guess it's an Austin Powers license.

      --
      // "Can't clowns and pirates just -try- to get along?"
  5. Mechwarrior:Dark Age by j0nb0y · · Score: 5, Interesting

    I play Mechwarrior pretty often. I do have a pretty large collection, but that's mostly because I buy a booster anytime I play the game at a game store (which for awhile, was often 2 - 3 times a weekend). I don't play quite as much anymore, but I still play 2 - 3 tournaments a month, plus a casual game with friends here and there.

    I collect pieces solely based on playability. One of the problems plaguing all collectible games is that most figures introduced in expansions simply are not that competitive. I think much of that is just do to the nature of this type of game, but if some company can improve this somehow, I think I'd be pretty quick to hop on board. I'm sitting on a large number of not-very-good pieces that, quite frankly, no one wants.

    All that being said, as a game, MW is a great one. It's much cheaper to play competitively than Magic: The Gathering (a typical competitive MtG deck costs $150 - $500). You'd be hard pressed to put together a competitive MW army which costs $150. The rules and pieces are fairly well balanced, and my friends and I continue to find new and interesting strategies. Competition is really what I enjoy about this game, which is why I'm heading to Origins for Nationals in June =]

    --
    If you had super powers, would you use them for good, or for awesome?
  6. I found these to be valuable to me by dauvis · · Score: 4, Informative

    I collect D&D miniatures, which is a collectable game like Mage Knight (except you get the stats on a card). I have yet to play one game with these miniatures using the rules for their game. Instead, I use them in pen and paper campaigns during battles.

    For 8 miniatures at $10, they are a very cheap alternative to buying a metal miniature and painting it (and with my painting skills, they usually are better painted).

    1. Re:I found these to be valuable to me by filth+grinder · · Score: 2, Interesting

      My group does the same thing. The biggest problem is that miniatures don't really look like our characters, so we had to haggle and choose a "good enough" figure. Until we decided to import HeroClix in as well. While the bases are bigger, they are a good fit into the mix.

      You should also give the real game a shot, it's not that bad. I played a few games when we first got the figures, and it was fun. If you already know d&d rules, you can pretty much play after skimming the booklet of the rules.

  7. thank god by newsdee · · Score: 3, Funny

    I read the title as "attack of the miniature clippies". Imagine a gazillion of "I see you're typing a word, would you like..." messages reaching your eyeballs at once (visual slashdotting?).

  8. M:TG - those oldschool red and white boosters by Jtheletter · · Score: 4, Interesting

    I remember back in the day, when only limited run boosters were packaged in the foil packs, and the Magic Revised Edition 15 card boosters came in red printed packs with a convenient white border at the top and bottom. Most book and gaming stores that carried them back then, at least around me, let kids pick out their own packs so they could get the "lucky" ones or whatever. That was perfect for the discerning kid like me who wanted a little more for his $3.95 than just a guaranteed number of uncommons and rares.
    If you pulled down on the packaging you could force the top border of the cards under the white area near the seal and quite clearly read what the first three or four cards were. Usually whoever was at the counter didn't pay attenttion to what you were doing as long as your hands stayed in the box and didn't go near your pockets. In all I got 2 Shivan Dragons, a Force of Nature, and a couple Sera Angels using that little trick.
    But to keep this post a bit more on-topic, I agree, these kinds of games are disgustingly addictive. Even after you have a considerable collection to trade and play from (I have 11 playable magic decks right now, none of them prebuilt decks) you can always seem to find just one more card that will tweek this or that deck's strategy that you just have to spend $5 or $10 or $25 to get it from some uber-dork in a dusty comicbook basement somewhere.

    --
    -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
  9. FYI... by Mongoose+Disciple · · Score: 2, Informative

    I was recently informed by a friend who works at a games store that WotC is raising the 'standard retail price' of the D&D minis to $13 or $14 (I can't remember which) for a box of 8 instead of $10. They're planning on selling out the current boxes with the $10 price printed on them as-is, but the next set of boxes distributed is supposed to have the increased price.

    If you're looking to complete a collection or just score up more goblins for your D&D game, now might be the time.

    1. Re:FYI... by DAldredge · · Score: 2, Informative

      The next expansion for DDM will be the Giants of Legend set with will come with 9 figures, one of which will be size Huge. It will have a MSRP of 19.95.

  10. Collectability is nothing new... by DLWormwood · · Score: 2, Insightful
    I've blown hundreds of dollars on collectable dice, so I've been "taken in" by these kinds of games too. But, judging from the tenor of the posts to this article, it seems to me that the parents here seem to think of the games as some kind of "new" evil. Before Magic, Bionicle, Mage Knight, etc., kids collected and played with baseball cards, marbles, dress-up dolls and vending machine capsules.

    I personally think the current crop of "collectable toys" is a better deal since you get much more play time and, get this, social interaction than the older games. I was never aware of marble tourneys or Barbie fashion shows when I was a kid, but now kids can get college scholarships and impressive social networks set up from playing these "trading" games. And most of these games now have a college-friendly sensibility to them that encourage continued play into adulthood.

    --
    Those who complain about affect & effect on /. should be disemvoweled
  11. Yes, they're addictivie.... by Anonymous Coward · · Score: 3, Funny

    I had to stopy buying drugs with my money, just so I could afford one more booster pack of Magic cards.

  12. I have fallen as well by EisBar · · Score: 4, Informative

    It's like that dawn of the dead movie, once you're biten, you are lost!. I started with the D&D minis, just because I wanted to get a few cool ones. Now I can't stop, by the way, check out maxminis, a friendly trading community.

    Problem is, most minis that are good for RPG use (Ogres, Trolls, Giants, Drow) are good for the Skirmish, so while the RPGers are going to want multiples of those, the Skirmisher wants at least one or two because they are collectors, so it makes some minis very hard to get.

    I am considering selling my 300+ collection and switching to using counters. No more collecting, I know exactly what I'm getting (no random stuff) and MUCH cheaper.

    To bad Wizards of the Coast is releasing a Star Wars plastic miniature line

  13. Addiction?!? Hardly! by Lord_Pain · · Score: 1
    Ha! I only have 2000+ clicky figs! Hardly an addiction! Why I can stop buying these infernal, plastic hellions whenever I feel like it! So don't you go preaching to ME about addiction.
    <glazed look>
    Hmmm, sorry about the tone but I have this headache and been feeling aimless...
    </glazed look>
    --
    -- What's this '-r *' file doing here? -- Oh well, a simple 'rm' should do the trick.
  14. pogs by Anonymous Coward · · Score: 0

    atleast it isnt pogs

  15. Online RPGs are a service, not just a game. by Psychochild · · Score: 3, Insightful

    Oddly enough, the same philosophy fits computer games (MMPORGS) perfectly as well.

    As an administrator of an online RPG and a former M:tG player, I think this is a bit of an unfair comparison.

    The most obvious thing is price. My own game, Meridian 59 costs $10.95 per month with no boxes or expansions to buy. That's the equivalent of, what, 3-4 boosters? Who do you know that only bought 3-4 boosters per month while playing Magic?

    Further, consider what you get for your payment. In M:tG, I'm getting printed pieces of cardboard that I hope will improve my deck or be worth enough for me to sell at a profit. I still have to find people to play with.

    In an online RPG, on the other hand, you are getting a lot more. You get a dynamic world that is expanded on a regular basis. You get a group of ready players interested in the same game that you can interact with. You get a service that maintains the game and polices it for undesirable behavior, such as cheating.

    If I could have remained competitive at M:tG by only buying 3-4 booster packs per month, and I would have had a guaranteed group of honest players from the publisher to play with, then I'd probably still be playing M:tG today. Admittedly, not all online games are as good a deal as Meridian, but that doesn't mean they're not worth the monthly fee if you appreciate the service.

    My view on things,

    --
    Brian "Psychochild" Green
    MMO developer's blog
  16. Moderators, have you no heart? by leonbrooks · · Score: 1

    Offtopic? Whatever happened to Funny? Pikers! )-:

    --
    Got time? Spend some of it coding or testing
  17. Additive clicks!! by pi+man3.14957 · · Score: 2, Insightful

    The main reason that the "clicky" games are soo additive isn't the random nature of them,its that just when you get somthing realy good, a new set comes out with peices that make the old ones useless. So then you go and buy the next dose..